Command & Conquer: Red Alert 3 Commander's Challenge [Xbox Live Arcade]
14 January 2010
Excerpt: While some might argue, most would agree that the Command & Conquer series gave birth to the modern real-time strategy title. One of the spin-offs from the core series, Red Alert, has become so popular over the years that it is as, if not more popular than the franchise it came from, with a tongue...
Excerpt: Command and Conquer: Red Alert 3, the latest installment of EA's popular franchise, featured a quirky storyline that set it apart from the horde of other RTS games released in recent years. Events unfolded in an alternate reality where the atomic bomb was never created.
Conclusion: It's an RTS, so some people may dislike it. But, as an RTS, it's the best console game around today. It's almost perfect in every way. If you like RTS. buy it. Period. If you're new to the genre, this game is the best introduction you can get.
Excerpt: The Good : Innovative Co-op Mode. Snazzy new graphics. The Bad : Unit balance issues. Special faction powers also seem out of whack. Bland missions. The Ugly : Really awful pathfinding at times.
Excerpt: Over the top movie sequences, ridiculous weapons, terrible rock music and an insane, time bending story; Red Alert is back and this time it’s turning Japanese. The story picks up with the Soviets facing defeat at the hands of the commie-bashing allies, only to use time travel to erase the man most...
Summary: Red Alert is back, and its over-the-top style delivers a great RTS experience.
Pros: Three interesting, well balanced factions, each with their own campaign; can play through the entire story co-operatively; sharp visuals and a surprisingly good soundtrack; delightfully cheesy full motion videos featuring big Hollywood stars; engaging multiplayer.
Cons: Some minor pathfinding issues; cheesy style might not be appreciated by all.
Excerpt: Ever since my trip to EA’s Los Angeles headquarters, I’ve been patiently waiting for the title they went through so much trouble to show us: Red Alert 3. We got a first look at how the game was made, who was making it, and playtest the multiplayer while it was still in alpha (pre-beta).