Command & Conquer 3: Tiberium Wars Xbox 360 Review
30 May 2010
Excerpt: Real-time strategy games are interesting beasts. When Westwood Studios unleashed Command & Conquer on the unsuspecting public in 1995, the top-down strategy game came into its own. Since then, we’ve had Command & Conquer: Red Alert, Command & Conquer: Soul Survivor, Command & Conquer: Generals, Command & Conquer: Tiberium Sun and a great many others. The most notable is that if you’ve played one, you’ve pretty much played them all.
Conclusion: Multiplayer: 10/10 Possibly the best online strategy game for the 360. Graphics/Sound: 7/10 For it's time they're still good. Halo Wars and other C&C games don't really improve much on the graphics this past decade. Don't expect much. If you don't like something about my review please post it in the comments.
Excerpt: Command and Conquer 3 is the latest in the long running C&C series. With a reputation for producing games with more polish than a Victorian bedstead, can Electronic Art’s latest offering also deliver that all important device, fun? It’s immediately apparent when playing the game that a lot of care and attention has gone into C&C 3 .
Excerpt: Few games hold as many fond memories as the Command & Conquer series but if you're a console gamer C&C is probably nothing more than mild interest. Why then should you be excited about EA's latest PC RTS to Xbox 360 port? Well, it's damn good fun, that's why. Important issues first. The control system in C&C3 on the Xbox 360 isn't nearly as intuitive or fast as a keyboard and mouse on a PC, but it's a big improvement over Battle for Middle-earth II on Xbox 360 and more...
Conclusion: In the same vein as the originals, C&C 3 combines merciless RTS action with a pace that takes some getting used to. Tactic fiends may find it slightly lacking; everyone else will go bonkers.
Conclusion: With the RTS genre very limited on home consoles, EA has created a winner with C&C3. While a good step up in performance from the also-quite-solid Battle for Middle Earth, there still is a little room allowed for improvement on execution of these games, but gone are the horrors that were Starcraft 64. Gamers whose PCs don't quite pack enough power to play this on the RTS system of choice will get a fair substitute here -- once the learning curve is overcome.
Pros: Control scheme evolution, Sharp graphics, Quick gameplay, Fun Xbox Live set-up
Cons: Not a perfect translation, Support structures not obvious
Conclusion: That’s the other part of the single-player game that’s frustrating. I think LotR: BfMe II had a naturally slower pace because of the units that it had to use, which was a lot of foot soldiers plodding through forests and canyons. In C&C 3 ’s world of the future, you expect the units to be faster-moving craft that crackle, zoom and jet from spot to spot—they are and they do.