Reviews and Problems with Command & Conquer 3: Tiberium Wars
Showing 1-10 of 76
1 week ago
Summary: After a successful test run for RTS games on consoles with Battle for Middle Earth II, EA is back with another Xbox 360 real-time-strategy game. Only this time, it is one of the biggest and best franchises the genre has to offer, Command and Conquer. Fast and smooth gameplay, easy to learn controls, a cool storyline, nice graphics and sound, Command and Conquer 3 does pretty much everything right and it is highly recommended for Xbox 360 owners.
Classic Real-Time-Strategy gameplay set in future.
Common Sense Media
10 February 2014
Summary: Parents need to know that as with many other Real-Time-Strategy (RTS) games, the focus is on dominating opponents by force. Large armies of men, tanks, aircraft, etc., are all used to defeat opponents in large-scale battles. Soldiers can be flung from exploding vehicles, and it's possible to see blood if players zoom in.
Command & Conquer 3: Tiberium Wars Xbox 360 Review
30 May 2010
Excerpt: Real-time strategy games are interesting beasts. When Westwood Studios unleashed Command & Conquer on the unsuspecting public in 1995, the top-down strategy game came into its own. Since then, we’ve had Command & Conquer: Red Alert, Command & Conquer: Soul Survivor, Command & Conquer: Generals, Command & Conquer: Tiberium Sun and a great many others. The most notable is that if you’ve played one, you’ve pretty much played them all.
Excerpt: They said it could not and should not be done. Real-Time Strategy titles (also known as an RTS) could only be done properly with a mouse and keyboard combination and a high-resolution monitor. The “zoom around the map and click on a tiny fragment” nature of the gameplay in these titles could not be achieved on consoles, it was told, as the lower resolution of the average television combined with the clunky interface of a game controller would seriously hamper the ability...
Excerpt: Command and Conquer 3 is the latest in the long running C&C series. With a reputation for producing games with more polish than a Victorian bedstead, can Electronic Art’s latest offering also deliver that all important device, fun? It’s immediately apparent when playing the game that a lot of care and attention has gone into C&C 3 .
Excerpt: Few games hold as many fond memories as the Command & Conquer series but if you're a console gamer C&C is probably nothing more than mild interest. Why then should you be excited about EA's latest PC RTS to Xbox 360 port? Well, it's damn good fun, that's why. Important issues first. The control system in C&C3 on the Xbox 360 isn't nearly as intuitive or fast as a keyboard and mouse on a PC, but it's a big improvement over Battle for Middle-earth II on Xbox 360 and more...
Conclusion: There is a game mode, called siege, that prevents rushes and guarantees at most 15-20 minutes of play time by putting up a barrier that no one can cross (except with some glitches). Most of the time it ends up being a battle of each race's strongest units. 4) The camera is just a little close to the units/combat for my tastes.