Reviews and Problems with Command & Conquer 3: Tiberium Wars
Showing 1-10 of 76
20 March 2015
Summary: After a successful test run for RTS games on consoles with Battle for Middle Earth II, EA is back with another Xbox 360 real-time-strategy game. Only this time, it is one of the biggest and best franchises the genre has to offer, Command and Conquer.
Classic Real-Time-Strategy gameplay set in future.
Common Sense Media
10 February 2014
Summary: Parents need to know that as with many other Real-Time-Strategy (RTS) games, the focus is on dominating opponents by force. Large armies of men, tanks, aircraft, etc., are all used to defeat opponents in large-scale battles.
Excerpt: Command and Conquer 3 is the latest in the long running C&C series. With a reputation for producing games with more polish than a Victorian bedstead, can Electronic Art’s latest offering also deliver that all important device, fun?
Excerpt: They said it could not and should not be done. Real-Time Strategy titles (also known as an RTS) could only be done properly with a mouse and keyboard combination and a high-resolution monitor.
Excerpt: Few games hold as many fond memories as the Command & Conquer series but if you're a console gamer C&C is probably nothing more than mild interest. Why then should you be excited about EA's latest PC RTS to Xbox 360 port? Well, it's damn good fun, that's why. Important issues first.
Conclusion: There is a game mode, called siege, that prevents rushes and guarantees at most 15-20 minutes of play time by putting up a barrier that no one can cross (except with some glitches). Most of the time it ends up being a battle of each race's strongest units.