Reviews and Problems with Command & Conquer 3: Tiberium Wars
Showing 1-10 of 74
Classic Real-Time-Strategy gameplay set in future.
Common Sense Media
10 February 2014
Summary: Parents need to know that as with many other Real-Time-Strategy (RTS) games, the focus is on dominating opponents by force. Large armies of men, tanks, aircraft, etc., are all used to defeat opponents in large-scale battles. Soldiers can be flung from exploding vehicles, and it's possible to see blood if players zoom in.
Command & Conquer 3: Tiberium Wars Xbox 360 Review
30 May 2010
Excerpt: Real-time strategy games are interesting beasts. When Westwood Studios unleashed Command & Conquer on the unsuspecting public in 1995, the top-down strategy game came into its own. Since then, we’ve had Command & Conquer: Red Alert, Command & Conquer: Soul Survivor, Command & Conquer: Generals, Command & Conquer: Tiberium Sun and a great many others. The most notable is that if you’ve played one, you’ve pretty much played them all.
Excerpt: Command and Conquer 3 is the latest in the long running C&C series. With a reputation for producing games with more polish than a Victorian bedstead, can Electronic Art’s latest offering also deliver that all important device, fun? It’s immediately apparent when playing the game that a lot of care and attention has gone into C&C 3 .
Excerpt: They said it could not and should not be done. Real-Time Strategy titles (also known as an RTS) could only be done properly with a mouse and keyboard combination and a high-resolution monitor. The “zoom around the map and click on a tiny fragment” nature of the gameplay in these titles could not be achieved on consoles, it was told, as the lower resolution of the average television combined with the clunky interface of a game controller would seriously hamper the ability...
Excerpt: Few games hold as many fond memories as the Command & Conquer series but if you're a console gamer C&C is probably nothing more than mild interest. Why then should you be excited about EA's latest PC RTS to Xbox 360 port? Well, it's damn good fun, that's why. Important issues first. The control system in C&C3 on the Xbox 360 isn't nearly as intuitive or fast as a keyboard and mouse on a PC, but it's a big improvement over Battle for Middle-earth II on Xbox 360 and more...
Conclusion: Multiplayer: 10/10 Possibly the best online strategy game for the 360. Graphics/Sound: 7/10 For it's time they're still good. Halo Wars and other C&C games don't really improve much on the graphics this past decade. Don't expect much. If you don't like something about my review please post it in the comments.
Conclusion: That’s the other part of the single-player game that’s frustrating. I think LotR: BfMe II had a naturally slower pace because of the units that it had to use, which was a lot of foot soldiers plodding through forests and canyons. In C&C 3 ’s world of the future, you expect the units to be faster-moving craft that crackle, zoom and jet from spot to spot—they are and they do.