Comic Jumper: the Adventures of Captain Smiley (X360) - Review
4 December 2010
Excerpt: A self-aware character is not a new concept but Captain Smiley breaks the fourth wall so often it is little more than powder by the end. He, along with his sidekick/talking chest-emblem, Star, are the heroes of a comic book that is so unpopular it is finding a second life as an understudy for toilet paper. After the book is cancelled they must (wait for it…) jump into various other comics to gain enough money to fund their comeback.
Review: Comic Jumper: The Adventures of Captain Smiley (360)
21 November 2010
Summary: Clocking in at about five or six hours of game time, Comic Jumper might initially seem like a shaky investment, but the Twisted Pixel touch will make each hour worth it if you can bare the repetitive nature and bone-jarring difficulty. Comic Jumper features one of the best presentations you can find on Xbox LIVE Arcade and the cast is unforgettable with comedy that hits far more than it misses.
Comic Jumper: The Adventures of Captain Smiley Xbox 360 Review
19 November 2010
Excerpt: Twisted Pixel are old hands at this XBLA lark. While their first title, The Maw, received brief acclaim, ‘Splosion Man became a real favourite with critics and customers alike. Its twist on the traditional 2D platforming style giving us quite a few late nights with its unique brand on puzzle solving platforming.
Comic Jumper: The Adventures Of Captain Smiley (XBLA) Review
13 November 2010
Excerpt: I want to start by talking about Comic Jumper's first level. The first level thrusts you into a rooftop battle where you have to gun down homicidal female cyborgs. Standard fare for some games these days, no? Once you've slaughtered enough cyborgs, you can ride down a building using one of the girls as a sled, while shooting down even more killer robot girls.
Excerpt: After releasing the wonderful 'Splosion Man last year, Twisted Pixel Games is sitting on a sizable mountain of good will from the gaming community. Comic Jumper, the studio's latest, is an altogether different beast. Where its predecessor demanded twitch virtuosity, Comic Jumper is cool with you overlooking its game elements and focusing on what amounts to the set dressing. Were it not so comprehensively and lovingly realized, we might have taken issue.
Comic Jumper: The Adventures of Captain Smiley Review
20 October 2010
Excerpt: An idea is a powerful thing. One can inspire greatness in people, bring people together, or make someone laugh. But until an idea is ultimately executed upon, it remains just that: an idea. Comic Jumper is an idea that, when executed, becomes something far less great than its conception. It’s a game that had to have sounded amazing in the planning room, but the finished product is just a disappointment that becomes a tedious experience.
Excerpt: Twisted Pixel likes breaking gaming conventions. With Splosion Man , the indie game company built a platformer with just one action button. In Comic Jumper , the developers are actually characters in the game, as Twisted Pixel helps Captain Smiley, a superhero with a crappy comic book, try to redeem himself by guest-starring in other titles. The developers fund him, but can also get hands-on by punching his enemies to death when he calls for help.
Excerpt: It’s hard to imagine a worse superhero than Captain Smiley. Dorky, spiteful, and engaged in a constant battle of wills with the talking star on his chest, the round-headed would-be crime fighter leaves his sidekick to die in an explosion, beats up on hot-girl robots, and acts so whiny and self-centered that even his archenemies lose interest and take off. Everyone hates Captain Smiley, so his comic is canceled after only 23 issues.
Pros: + Constant gameplay-switching keeps the simple action fresh., + Comic worlds all have a different feel thanks to strikingly distinct visual styles.
Cons: - Enemies can take way too much punishment on normal difficulty., ? How about some Captain Frowney DLC, where he shoots up a Family Circus-style world?