Excerpt: One of the coolest things about Chime on the Xbox 360 (editor: Xbox Live) is more than 60 percent of the purchase price of Chime will be donated to children's charities around the world, helping those who need it the most. This kind of a move from developer Zoe Mode, and publisher Valcon Games is fantastic. It certainly grabs the attention of media outlets like Family Friendly Gaming.
Conclusion: These songs provide the perfect backdrop for Chime's laid-back gameplay... well, provided you're not playing 3 minute mode, where spamming the grid with pieces as fast as you can becomes the key strategy. Chime looks, sounds, and plays great, a near-perfect addition to the puzzle-game cannon. Check out our other reviews at www.gamedebateclub.com!
Excerpt: At first glance, Chime for the Xbox Live Arcade will remind people of two games, Lumines and Tetris. Though it doesn't play like either, it borrows elements from both. Chime is a music puzzle game that tasks players to use different geometric shapes made up of squares to make quad shapes, while also filling up an overall grid. That means putting different pieces together to make shapes 3x3, 4x4, and up.
Summary: Chime feels like an experiment but plays like a game. This innovative mash-up of block-based puzzle gaming is one of the most original puzzlers to come along in ages, and a percentage of the proceeds from every sale go to the OneBigGame charity to boot. New and old fit together here just like the blocks that you play with, letting you make groovy ambient music as you get comfortable with a new-age take on Tetris.
Pros: Innovative mash-up of puzzle gaming and music, Spectacularly addictive, Groovy new age tunes from the likes of Philip Glass and Moby, Great price at just 400 Microsoft points
Cons: An interactive tutorial would have been a nice addition to ease the learning curve, Could use a few more levels, boards, and tunes