Excerpt: You can't escape mention of Child of Eden without mention of the gorgeous, creative visuals. Levels take place within a kind of digital world (the internet of the future), which basically is just a license for the game to put whatever creative, unusual visuals it wants on the screen. You'll go through watery levels with exploding flowers, starry levels with firebirds and flying whales, and you'll go through levels that really can't be summed up except they look synthetic...
Conclusion: Fresh and different, Child of Eden offers something different from the status quo. It has great gameplay, mesmerizing graphics, and awesome music. It’s the best Kinect title yet. The biggest downfall is with its longevity. With only 5 relatively short levels, unless you want to fight for the top of the leaderboards, there isn’t much to bring you back.
Summary: Child of Eden is a multi-sensory shooter that will send players diving into a kaleidoscopic matrix of synchronized music and mind-blowing visuals that will usher forth a landmark game experience.
Excerpt: Child of Eden is not only one of the best Kinect games available but it's also a worthy successor to Rez (PlayStation 2) that flawlessly combines cordless controls with a visually stunning and addictive game. With a beautiful cinematic opening, Child of Eden takes place in the distant future where mankind has finally left Earth and the internet, now known as Eden has become an integral part of all the memories of mankind.
Excerpt: It's the 23rd century, and the internet, now known as Eden, having just reconstructed the persona of Lumi, the first child born in space, is under attack from an unknown virus somewhere in the depths of the cosmos. It's up to you to purify Eden’s archives and save Lumi. You fly through space, with two anti-virus weapons, removing infection from the many abstract creatures that make up the five archives of Eden.
Excerpt: Over a decade ago, Rez hit the Dreamcast in Japan and received rave reviews from the relatively few dedicated import fans who played it. The positive vibes continued with its PS2 release, which brought it to North America for the first time officially, but in short supply. Its XBLA HD revamp became the definitive version, and the only one outside of Japan to recreate the “trance vibration” effect that pulsated the controller along with the game’s music.
Excerpt: We've all played dozens of games where an asteroid's careening toward Earth or some ancient alien race wants to wipe us out. So it's no surprise that the sublimely artsy Kinect "shooter" Child of Eden features a world in peril. But this world isn't a planet or a village — it's a "project," one that needs reviving in the weird, alien reality of a futuristic internet called Eden.
Pros: + Breathtaking combination of visuals, music, and motion., + Incredibly responsive Kinect controls.
Cons: - Replay value is stretched a bit thin by making you constantly revisit completed stages; lack of mid-level checkpoints can be frustrating., ? Will Ubisoft release a complete Child of Eden soundtrack? (Please?)
Excerpt: Shooter/Rhythm-Action Rez is back but this time it’s irritating. As a confirmed Dreamcast fanboy and collector of Xbox Live Arcade nonsense, I love . Cut me and I bleed neon butterflies. The ‘games as art’ debate is a tedious one but, quite obviously, Tetsuya Mizuguchi’s masterwork stands up as one of the best examples of how a game can be an artistic piece. From its slick, gorgeous visuals to the perfect, brooding soundtrack, Rez is exhibition gaming.