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Child-of-eden.32833275
8.7 out of 10

Child of Eden

Child of Eden A rhythm action video game, Child of Eden is p Read more

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Reviews and Problems with Child of Eden

Showing 1-10 of 71
Overall 8
8.0

Child of Eden review

GamesRadar
24 June 2012
  • Pros: Beautiful visuals, Wonderful original music, Great use of Kinect
  • Cons: Relatively short for a full-price game, Playing with the controller isn't as full of an experience, Kinect arm fatigue
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Overall 8
8.0

Expert Review

Original-Gamer
12 October 2011
  • Conclusion: Amazing Soundtrack - I want to first point out the music Child of Eden; it is some of the best original music that I have heard in a video game in a while. Personally I don’t listen much to this type of music, which is called electronic body music or industrial dance, but the songs are really catchy. The band responsible for the music in the game are called the Genki Rockets.
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Overall 8
8.0

Child of Eden

Strategy Informer
6 October 2011
  • Conclusion: After a slow few months for Kinect, it’s refreshing to see a title like Child of Eden arrive with such confidence and swagger. Despite a lack of content, it’s a game that should be replayed a number of times, just so you can try different methods of attack and witness everything that it has to offer. Child of Eden is an attack on the senses that should be embraced with open arms, and is surely one of Kinect’s more remarkable highlights so far.
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Overall 8
8.0

Child of Eden

Square-Go
10 September 2011
  • Excerpt: For those who have never played the original, Child of Eden is the successor to Rez, which became a cult classic on the Playstation 2.  Combining stark visuals with interactive music all tied together in a fluid Shoot-‘em-up, Child of Eden follows on closely from its predecessor in the same vein, but utilises every facet of the latest generation of hardware to bring it up to date. First of all let me say that it is indisputably and unbelievably pretty.
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Overall 8
8.0

Child of Eden

Thunderbolt Games
14 August 2011
  • Excerpt: Tetsuya Mizuguchi’s 2001 rail shooter Rez was a curious confluence between established gameplay mechanics and interactive artistic expression. Successful as both a reasonably solid shooter and a stylistic experiment in videogame-induced synesthaesia, Rez hinted at a different, more subtle kind of interactive experience.
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Overall 8
8.0

Child Of Eden Review

PlayDevil
29 July 2011
  • Summary: " Child of Eden " is a mesmerising experience that is not easily forgotten. With a crazy, trippy art style, shooting that focuses as much on creation as destruction, and great trance music, it’s unlike any other game on the system (perhaps except Rez HD). However, it’s short, tough, and repetitive. If you want a new experience, and one that will have you dust off your Kinect, then Child of Eden is an excellent choice.
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Overall 7
7.0
Gameplay 7
7.0
Graphics 9
9.0
Sound 9
9.0
Storyline 5
5.0
Replay value 6
6.0

Expert Review

Video Game talk
4 July 2011
  • Conclusion: It's very easy to admire Child of Eden. The artistry of its sound and visuals, the simplicity of the gameplay, and the Kinect integration all combine to make a game that should be experienced by anyone who spent their hard earned cash on the device. However, its short length and various control snafus make it difficult for me to recommend it as a purchase. In truth, this feels like a very sharp, very polished Xbox Live Arcade game.
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Overall 8
7.7
Playability 8
7.5

Child of Eden

Xbox 360 achievements
1 July 2011
  • Conclusion: Beautiful to behold, pleasing to the ear, Child of Eden can nonetheless be extremely punishing to play at times. There's not really much to do in the game either, but it's worth playing just for the experience. Go on. Take the trip.
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Overall 9
8.5

Child of Eden

games xtreme
30 June 2011
  • Summary: Games Xtreme dives into Child of Eden and finds out it’s a short game, but a lot of fun to be had.
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Overall 8
8.2
Gameplay 9
9.0
Funfactor 8
8.0

Child of Eden

Digital Chumps
27 June 2011
  • Conclusion: Child of Eden is a visually stunning game. Prepare to be immersed into a 3D world that you can control and protect - all with the power of multi-sensory gestures using your hands.
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