Conclusion: However, as the motion reading with Kinect can occasionally error, and some of the harder achievements are based on perfection, many TAer's may not care to integrate this sort of gameplay. All around, the game is impressive and definitely deserves some praise. $50 praise? Maybe not. When mentioning its mishandled storyline or musical appeal to only a specific crowd, many are going to consider it just as sour as I did - and I think that should be brought up.
Excerpt: Child of Eden is a great example of the infinite potential of videogames to take us to places we’ve never been before. Its world successfully merges the abstract and organic to produce a sensory experience like no other, and its electronic soundtrack is pure aural pleasure. This hybrid of rail shooter and interactive music is not a perfect game by any means – it’s light on content, overly simplistic from a gameplay standpoint and can be frustrating.
Excerpt: You've probably already made up your mind about motion gaming. Chances are you've already cast it off. You don't waggle, you prefer your sports with a controller and you definitely don't dance.
Excerpt: For more than a decade now, Tetsuya Mizuguchi has created his uniquely artful, marginally successful videogames, most famously Lumines , the techno-themed puzzler for the PlayStation Portable. His most infamous game is Rez , an obscure shooter that gained notoriety largely because of the absurdly high prices it once fetched on eBay. (It’s now widely available via Xbox Live Arcade as Rez HD .
Summary: Child of Eden er en underlig størrelse. Det er skabt af Tetsuya Mizuguchi, manden fra Q Entertainment, der også står bag Lumines og Rez, som Child of Eden er en direkte efterfølger af. Spillet foregår flere hundrede år ude i fremtiden, ude i rummet. Et hold videnskabsmænd forsøger at genskabe Lumi, det første menneske, der blev født i rummet, som en artificial intelligence. Det er dog ikke noget, der skal gå helt uden problemer. De computere.