Excerpt: Child of Eden is a great example of the infinite potential of videogames to take us to places we’ve never been before. Its world successfully merges the abstract and organic to produce a sensory experience like no other, and its electronic soundtrack is pure aural pleasure.
Conclusion: However, as the motion reading with Kinect can occasionally error, and some of the harder achievements are based on perfection, many TAer's may not care to integrate this sort of gameplay. All around, the game is impressive and definitely deserves some praise. $50 praise? Maybe not.
Excerpt: You've probably already made up your mind about motion gaming. Chances are you've already cast it off. You don't waggle, you prefer your sports with a controller and you definitely don't dance.
Excerpt: For more than a decade now, Tetsuya Mizuguchi has created his uniquely artful, marginally successful videogames, most famously Lumines , the techno-themed puzzler for the PlayStation Portable.
Summary: af Publiceret Child of Eden er en underlig størrelse. Det er skabt af Tetsuya Mizuguchi, manden fra Q Entertainment, der også står bag Lumines og Rez, som Child of Eden er en direkte efterfølger af. Spillet foregår flere hundrede år ude i fremtiden, ude i rummet.