Conclusion: After a slow few months for Kinect, it’s refreshing to see a title like Child of Eden arrive with such confidence and swagger. Despite a lack of content, it’s a game that should be replayed a number of times, just so you can try different methods of attack and witness everything that it has to offer. Child of Eden is an attack on the senses that should be embraced with open arms, and is surely one of Kinect’s more remarkable highlights so far.
Summary: : Child of Eden is the sort of gaming experience that is going to be divisive, simply because it’s more an artistic expression piece attached to a shooter than a fully realized game, and as such, the journey is more important than the destination. The game plays perfectly fine for the most part, though there are some issues with Kinect play, and anyone who is a fan of Panzer Dragoon or Rez will be immediately at home with the mechanics.
Excerpt: For those who have never played the original, Child of Eden is the successor to Rez, which became a cult classic on the Playstation 2. Combining stark visuals with interactive music all tied together in a fluid Shoot-’em-up, Child of Eden follows on closely from its predecessor in the same vein, but utilises every facet of the latest generation of hardware to bring it up to date.
Excerpt: Tetsuya Mizuguchi’s 2001 rail shooter Rez was a curious confluence between established gameplay mechanics and interactive artistic expression. Successful as both a reasonably solid shooter and a stylistic experiment in videogame-induced synesthaesia, Rez hinted at a different, more subtle kind of interactive experience.
Excerpt: You can't escape mention of Child of Eden without mention of the gorgeous, creative visuals. Levels take place within a kind of digital world (the internet of the future), which basically is just a license for the game to put whatever creative, unusual visuals it wants on the screen. You'll go through watery levels with exploding flowers, starry levels with firebirds and flying whales, and you'll go through levels that really can't be summed up except they look synthetic...
Feel-good rhythm action game promotes physical activity.
Common Sense Media
11 August 2011
Summary: Parents need to know that Child of Eden is a rhythm action game for the Xbox 360’s Kinect camera controller that has players using their hands to direct energy beams toward the screen. The high-concept narrative tasks players with defending the computer-stored memories of the titular girl, who is an icon of goodness for all humanity.
Conclusion: However, as the motion reading with Kinect can occasionally error, and some of the harder achievements are based on perfection, many TAer's may not care to integrate this sort of gameplay. All around, the game is impressive and definitely deserves some praise. $50 praise? Maybe not. When mentioning its mishandled storyline or musical appeal to only a specific crowd, many are going to consider it just as sour as I did - and I think that should be brought up.
Excerpt: It's unavoidable; talking about Child of Eden with any kind of enthusiasm makes you sound like a pretentious twat. Tetsuya Mizuguchi's sensory spectacular is an ambassador for the age-old 'games as art' debate, an experience that panders to the highbrow with an interactive kaleidoscope of colour, shape and sound. And yet at its core, it's little more than a (very well disguised) on-rails shooter.