Reviews and Problems with CellFactor: Psychokinetic Wars
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CellFactor: Psychokinetic Wars (Xbox 360)
10 August 2009
Excerpt: Whenever a new piece of technology comes along, there’s normally some sort demonstration displaying its power. That’s this game, and the piece of technology was the AGEIA card, which could process complex physics more efficiently than average CPUs could. And although CellFactor has come a long way from those early tech demos, the influence can still clearly be seen.
Pros: Low price point, unique character classes, AI bots, physics!
Cons: Originally a tech demo (and it shows), only five weapons
Conclusion: Around half of the achievements are unlocked early on, while three come from the challenge mode. With a few online achievements that you will soon need to boost for. Followed by the ridiculous Marathon achievement which takes hours of boring boosting to obtain.
Conclusion: CellFactor skimps big time on the game modes, only offering some overly familiar types, such as Deathmatch, Team Deathmatch, Capture the Flag and Assault. There’s a single-player “challenges” mode, which is fun for unlocking new upgrades, both visual and helpful, but even those are all just slight conditional variations on those same four tired modes.
Excerpt: I’m going to be completely honest, I’ve had more fun with Cellfactor: Psychokinetic Wars than I should have. This multiplayer first person shooter (and slightly dumbed down port of the PC version) was quietly released by Ubisoft and the Xbox Live Arcade team during this year’s E3 so it wasn’t initially noticed by a lot of players.
Excerpt: Rarely does a game that started life as a tech demo for a PC physics card suddenly appear on the Live Arcade, but CellFactor, with the rather daft subtitle Psychokinetic Wars, is that game. A physics heavy first person shooter that owes a lot to the likes of Unreal Tournament and Quake III Arena. What sets CellFactor apart from most FPSs is the choice of 3 distinct classes to play as; Bishop, Guardian and Black Op, each with their own collection of super powers.
Summary: Il risultato finale di CellFactor: Psychokinetic Wars è quantomeno interessante. Tecnicamente più che sufficiente, attraente sotto il profilo ludico e tutto sommato capace di divertire per un discreto lasso di tempo (anche grazie all’assenza pressoché totale di problemi di LAG o simili), questo sparatutto in soggettiva targato Ubisoft e destinato al catalogo Xbox LIVE Arcade avrebbe tuttavia potuto ambire a ben altro podio rispetto a quello che è in grado di ritagliarsi.