Reviews and Problems with Carrier Command: Gaea Mission
Showing 1-5 of 5
Itches your action strategy itch
8 September 2013
Summary: Long time strategy game lover here. I'm enjoying this game quite a bit so far...about 5 hours into it playing the campaign. The campaign objectives are not always very clear which it why I'm giving it 4 stars, along with some slightly wonky unit movement issues. If you've played Battlestations Midway, it has some similarities to that with much more interesting resource management possibilities.
Summary: I watched this game for a long time and when it finally dropped in price I snatched it. I was not incredibly impressed with the game play initially but I got used to it and once I got passed the prologue and gained access to other ways to play I grew interested again. The game play breaks down into first person shooting, naval strategy, and vehicle operation. The naval strategy is hard but fun once you get the hang of it.
Summary: So many things I enjoyed about this game. So many things made me want to throw my controller out the window. + Game play is fun. Using the different units to fulfill their roles was very enjoyable. + Graphics are decent. + I enjoy the combination of strategy and tactics. + A campaign which was enjoyable and taught you the basics. And a strategic game that sets up a random board. - The AI on your other units is retarded! You only get 4 ground units and 4 air units.
Summary: The pc version originally got blasted by review sites for terrible ai pathfinding mainly on the walrus, so far it hasn't been that big of a problem. It must have got patched in the xbox version, you do have to babysit your units somewhat but they respond to commands well. The creators of this game made the arma series a realistic military simulation, arma had a huge learning curve on pc that took a long time to fully comprehend.