Reviews and Problems with Carrier Command: Gaea Mission
Showing 1-5 of 5
James W. Coker "30YSquid", Amazon
5 March 2014
Summary: Came from the old school of CC and was looking forward ro the release. A bit dissapointed. Had problems when working with multiple vehicles. Put it away for awhile but I'll try it again later.
Fun first then becomes boring. Has serious AI (automated Intelligence) flaws
Kamewally "Kamewally", Amazon
28 July 2013
Summary: This game is very interesting. However, it become very repetitive. It also is designed so that it takes many, many hours to play. I played for about 30 hours and decided enough is enough. Another weakness is the "pathing function. That is when you direct you combat units to go to a specified location, they get stuck and confused.
Summary: I loved the fluid nature of the game. As someone stated in another review, switching between aircraft and ground forces is so simple and quick. The game made me so mad in a good way, because you start to attack a defensive island held by the enemy, you'll know what I mean. This was the good 'angry' - then came the 'bad' angry. The game is literally broken.
Summary: Take this review as it is: I played the game for 40 minutes.... maybe 50. I'm not sure why they call it CARRIER COMMAND, when you spend almost an hour in the tutorial, playing an FPS. There are about 8 minutes of opening scene, and dialogue for you to watch before you move your guy, at all. After crashing on an island, it plays a lot like BulletStorm.