Reviews and Problems with Carrier Command: Gaea Mission
Showing 1-10 of 36
6 May 2014
Summary: I can forgive the poor 3rd person shooter they've shoe-horned into this version of the game, and I can forgive the dodgy script and voice acting of the cut scenes, as in essence this is still the same game I knew and loved as a kid and played to death. What I can't forgive however is the save corruption on the first campaign I played (after 20hours of playing) and the game freeze on the second campaign I played. I emailed the Developer but to no avail.
Summary: Came from the old school of CC and was looking forward ro the release. A bit dissapointed. Had problems when working with multiple vehicles. Put it away for awhile but I'll try it again later.
Summary: Carrier Command: Gaea Mission is half action game, half RTS, but it does neither very well and becomes way too complex, way too soon. Perhaps this game is even too hardcore for me, but I felt like it kept throwing so many unnecessarily complex gameplay systems at me that I just ended up giving up on it. Also the fact that the controls for the first-person shooting sections are terrible doesn't help. Not a great game here. Interesting ideas undone by sub par execution.
Summary: this is very good game it has a lot of gameplay tanks aircraft any a cat carrier first person shooter you can spend hours just driving around on the island it takes a little strategy and planning which most true gamers with love if you wanna fast game that ends fast go play with your Lego blocks Omak 1962
Summary: Long time strategy game lover here. I'm enjoying this game quite a bit so far...about 5 hours into it playing the campaign. The campaign objectives are not always very clear which it why I'm giving it 4 stars, along with some slightly wonky unit movement issues. If you've played Battlestations Midway, it has some similarities to that with much more interesting resource management possibilities.
Summary: I watched this game for a long time and when it finally dropped in price I snatched it. I was not incredibly impressed with the game play initially but I got used to it and once I got passed the prologue and gained access to other ways to play I grew interested again. The game play breaks down into first person shooting, naval strategy, and vehicle operation. The naval strategy is hard but fun once you get the hang of it.
Summary: The cool thing about this game is the different perspectives you get. You can easily and smoothly jump between a tactical map view to a first person vehicle view. There is also an FPS component to the game. Another cool thing is the different combat maps you travel through, the different environments, as well as the dynamic weather effects. The AI are dumb but you are meant to control them, that is the core of ANY tactical and strategic game.
Fun first then becomes boring. Has serious AI (automated Intelligence) flaws
Kamewally "Kamewally", Amazon
28 July 2013
Summary: This game is very interesting. However, it become very repetitive. It also is designed so that it takes many, many hours to play. I played for about 30 hours and decided enough is enough. Another weakness is the "pathing function. That is when you direct you combat units to go to a specified location, they get stuck and confused.