Summary: Pretty much a lack luster attempt of a game. I've played dozens of strategy games that had a good deal more fun. Eventually you get to a mission that you CAN'T win with an opposing carrier that is faster more armored and with more firepower.
Summary: Alot of needless waiting in this game. It is a cool premise and clever game, but you have to wait for your ship to move and for supplies to reach you. If it had a speed time button this game would be great. Could gave done better on the time waiting and makes it boring to pkay.
Summary: This is a very neat strategy game. I like it a lot. I don't like super tough games. The enemies die readily enough, and so do my units, ha! This is part real time strategy (building units) and pure strategy (deciding on which islands to assault) and tank or air sim (piloting the units).
Summary: I can forgive the poor 3rd person shooter they've shoe-horned into this version of the game, and I can forgive the dodgy script and voice acting of the cut scenes, as in essence this is still the same game I knew and loved as a kid and played to death.
Summary: Came from the old school of CC and was looking forward ro the release. A bit dissapointed. Had problems when working with multiple vehicles. Put it away for awhile but I'll try it again later.
Summary: Carrier Command: Gaea Mission is half action game, half RTS, but it does neither very well and becomes way too complex, way too soon. Perhaps this game is even too hardcore for me, but I felt like it kept throwing so many unnecessarily complex gameplay systems at me that I just ended up giving up on...