Excerpt: After spending so much time in control of three little people in spacesuits earlier this summer with Pikmin 3, it felt like a natural transition to explore another alien planet with a bubble-helmeted hero in the downloadable Capsized on Xbox 360. The games couldn't be any less similar, but it can be tough to think up these intros some times, so give me a break, OK?
Conclusion: For a game built on such a solid mix of exploration and combat, to have both systems feel so broken is almost criminal, especially when a different, better version of the same game exists on another platform. Are any of the problems game breaking? That’s kind of up to you to decide. I can tell you, having previously experienced the absolute magic that this game can be, this version is just not worth the time.
Excerpt: It’s been a long time coming, but Capsized — a 2D, exploration-centric platformer filled with physics puzzles and chaotic firefights — is finally on XBLA, more than a year after its originally scheduled release. As a nameless astronaut out to rescue crewmates following a deep-space shipwreck, you’ll delve into 16 open, debris-strewn levels (four of which weren’t in the PC version), where you’ll explore vast cave networks, solve simple physics and switch puzzles, and...
Pros: + Using the gravity hook to get around is tough but fun., + Soundtrack is unexpectedly memorable.
Cons: ? Why are the aliens so desperate to keep murderous astronauts from leaving?
Excerpt: Space may be the final frontier, but the 2D platformer is definitely explored territory. Capsized takes on the challenge of seeking out something new in this ancient genre. When a spacecraft crashes on an alien planet, a lone spacer has to rescue his crewmates, build a radio, and fight for survival. The minimalist story is told through comic style panels during loading screens and it’s often surprising how much emotion these simple drawings can convey.
Conclusion: Thomas Nickel meint: Am Anfang macht es Euch Capsized nicht leicht: Die Steuerung fühlt sich unpräzise an, das Sprungverhalten wirkt schwammig und man merkt dem Shooter deutlich an, dass er eigentlich für die PC-typische Kombi Tastatur/Maus konzipiert wurde – gerade mit Letzterer ließe es sich komfortabler zielen als mit dem Joypad-Analogstick.