Excerpt: Save for a few novel ideas, Call of Juarez: The Cartel is, by far, the fledgling franchise's worst installment in nearly every possible way. The visuals are no exception. The first thing you'll notice is the amazingly ugly pixelated grey font the developers have chosen for the user interface.
Excerpt: We’ve heard it before and we’ll hear it again. The Wild West no longer has the appeal it once had. Standoffs at noon and grizzled gunslingers have been replaced by more modern conventions, and videogames have followed this trend, preferring the new school over the old. Still, exceptions exist, and in the case of the Call of Juarez series, the Wild West has taken centre stage. Except, strangely, in this latest instalment.
Summary: Call of Juarez: The Cartel is a hodgepodge of bad ideas and performance issues. Even if you can get past the technical problems, this heavy-handed action game never quite lives up to its potential. If you have a couple friends to play with you might get some fun out of it, everybody else might want to look elsewhere for their first-person fix! Tweet This product was submitted by the publisher for review. As a rule, Defunct Games does not review games we spent money on.
Excerpt: Wow. Not sure what happened here. I enjoyed the last Call of Juarez game, Bound in Blood. It wasn’t a Red Dead Redemption, but it was a fun romp that made you feel like you were in a Spaghetti Western. Unfortunately, about the only thing that The Cartel shares with Bound in Blood, or the first non-subtitled Call of Juarez game for that matter, is “Call of Juarez” in its title.
Violent first-person shooter deals in sex, drugs, profanity.
Common Sense Media
10 September 2011
Summary: Parents need to know that Call of Juarez: The Cartel is an adult-oriented first-person shooter with a broad range of mature themes. Players can expect to encounter intense violence, several prolonged scenes of frank sexuality, frequent and extreme profanity, and references to drugs. Players take on the roles of well-meaning government agents and a police officer, but their murky motives and violent actions are clearly meant to be appreciated by an older audience.
Conclusion: The story gets a little interesting, particularly the way each character is shady and has a different viewpoint with no-one getting the full picture, but there’s not enough to make me want to play it again to find out the rest. Call of Juarez: The Cartel is a disappointment and probably the end of a franchise that always had potential but never quite succeeded. And now it never will. Shame.
Summary: I have a soft spot of " Call of Juarez: The Cartel ". It has a good story to tell, and manages to incorporate a lot of this in to its pacing, game play and co-op multiplayer. However, if I were to remove the story and assess it on purely technical grounds it is something of a mess. From its linear levels to its monotonous gunplay The Cartel feels like a missed opportunity whose appeal lies only in its story and pacing.
Excerpt: With Call of Juarez: The Cartel, developer Techland has taken its now three-strong series into the modern era, but in doing so has produced what feels like the most dated game of the bunch. The Cartel is a desperate and misguided attempt to step into modern times, with a terrible script, basic gunplay and rough graphics overwhelming the handful of good ideas on show in the game's multiplayer modes.
Conclusion: Just be warned, if you get the friend to buy the game on your recommendation they may not appear in your friends list again. The only saving grace I give this game is that it only takes around 4 hours to complete the campaign. On a plus note, Ubisoft have sent emails to people asking them how they can improve it. Back to a western theme. Yeeehaaaawww!