Excerpt: Call of Juarez: Bound In Blood rolls out as a prequel to the moderately successful Call of Juarez, the first western themed title from Techland. The original was a mixture of fast paced gun fighting and stealth maneuvers.
Summary: Frankly the western has always been under represented in the current generation of video games. I mean World War II has sixty five thousand titles per year released and maybe one a year we get a video game from the Old West.
Summary: Take the go anywhere, do anything gameplay of Grand Theft Auto and toss in all of the military hardware you can dream up and you'll end up with Mercenaries. You are free to steal any vehicle you see, blow up any structure, and otherwise do whatever you want whenever you want.
Excerpt: Western shooters. There aren’t many of them, so if you find yourself feeling nostalgic for the old days when cowboy hats were all the rage, people could openly carry guns on their person, and when armies walked right up to each other before firing, Bound in Blood is definitely the game for you.
Excerpt: A really good wild west shooter seems like a pretty easy game to make. Considering you can wander into any video game store and buy a number of excellent war games or titles that pit you against invading aliens, a guy shooting a few enemies in run-down desert towns doesn't sound like a game design...
Conclusion: Its certainly no Red Dead Redemption but its better than Gun or a lot of other shooters on the market and single player cheevos are easy enough to get! Multiplayer part of the game is very average and it seem a long time is required to get the $1000000 cheevo.
Excerpt: When Call of Juarez arrived on the Xbox 360 in 2007 many praised the game for its storyline and slick visuals; however, many also criticized the game for its performance issues and some lacklustre character modelling.