Conclusion: Concept: A greatest hits collection of high-octane WWII missions with a few new ones sprinkled in for good measure
Graphics: From moonlit Pacific islands to war-torn German cities, the Call of Duty 4 engine renders stunning environments
Sound: The cheesy rock and techno soundtrack seems better fitted for a sci-fi game, but the historically accurate sound effects and stellar voiceovers from Kiefer Sutherland and Gary Oldman compensate
Playability: The solid gunplay and...
Conclusion: Call of Duty: World at War is another great game in the series. The look and feel of World War II is all around you when you play this game. The new engine from Call of Duty 4: Modern Warfare brings a new beginning to the series with harder and faster AI. The new sound is great also and lets you know where guns are being fired and enemies are. I really can’t say anything bad about the game. Overall another great Call of Duty game from Activision.
Excerpt: So it’s Treyarch’s turn again. As a fan of the series I was highly sceptical of Call of Duty: World at War. I’ve owned and enjoyed most of the games in the series, including Call of Duty 3, which I consider it to be by far the weakest. Compare their track history with Infinity Ward’s, the company responsible for the more critically praised Call of Duty 2 and Call of Duty 4, and you might understand my initial scepticism.
Summary: Call of Duty: World at War rewards you in the best possible way, with the ability to sic a pack of rabid dogs upon your enemies. Call it morbidly appalling if you must, but I really got a kick out of watching my kill count climb as I sat back and let my hungry canines do all the work. From the periodic mauling to the sensational cooperative campaign, Treyarch does a phenomenal job of breathing new life into the stagnant World War II setting.
Summary: The core gameplay from Modern Warfare hasn’t been changed. Underneath the WWII setting, fans of Modern Warfare will see the game they grew to love in 2007. What they will also see, however, are great additions to the game to set it apart. The Nazi zombie mode is a great little extra to help people waste more time in the game, and the multiplayer still shines as one of the best out there.
Excerpt: When Call of Duty: World at War was revealed, there was a whole lot of skepticism towards the game. First off, it is not developed by Infinity Ward, who brought us last year's Call of Duty 4: Modern Warfare . World at War comes to us courtesy of Treyarch (who developed the solid, but less impressive Call of Duty 3 ). Another announcement that did not resonate very well with gamers was that Treyarch was taking the series back to World War II.
Excerpt: World at War’s single player campaign is set in the Pacific theater and Eastern front of World War II, with distinct Russian and American campaigns. In the Soviet campaign you’ll join the Red Army as Private Dimitri Petrenko, whose unit was defeated and executed by German forces. Along with Sergeant Reznov, voiced by Gary Oldman, you take revenge on the Nazis by sniping their commander and then proceed, three years later, to advance on Berlin, capturing the Reichstag and...
Excerpt: Treyarch came under a bit of heat when it was revealed that the fifth installment in the Call of Duty franchise, World at War, would take players back to World War II, as opposed to the modern era setting captured so brilliantly by Infinity Ward in Call of Duty 4. Not that Treyarch had much of an option. World at War was already well into development when Modern Warfare was released to high praise last holiday.