Reviews and Problems with Call of Duty: World at War
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Call Of Duty: World At War Beta – The Verdict (360, PS3)
7 September 2013
Excerpt: Now, we’ve all played Call of Duty 4: Modern Warfare until either the disc has said no more and given up or the person playing it has said something similar. Another year passes and another part of the now well respected franchise gets ever closer to hit our shelves once again. The only problem is it’s from Treyarch, the same people who made the not very well received third instalment.
Excerpt: Let’s be perfectly honest here, we have all been, at one point or another, big fans of Call of Duty. Whether it is the original creators of the series or the pretenders to the throne, Infinity Ward and Treyarch respectively, their games have stayed popular for many years now. Last year Modern Warfare really raised the bar for a lot of people to follow with a fresh perk system and a new direction away from the harsh landscapes of World War II.
Conclusion: Concept: A greatest hits collection of high-octane WWII missions with a few new ones sprinkled in for good measure
Graphics: From moonlit Pacific islands to war-torn German cities, the Call of Duty 4 engine renders stunning environments
Sound: The cheesy rock and techno soundtrack seems better fitted for a sci-fi game, but the historically accurate sound effects and stellar voiceovers from Kiefer Sutherland and Gary Oldman compensate
Playability: The solid gunplay and...
Conclusion: Call of Duty: World at War is another great game in the series. The look and feel of World War II is all around you when you play this game. The new engine from Call of Duty 4: Modern Warfare brings a new beginning to the series with harder and faster AI. The new sound is great also and lets you know where guns are being fired and enemies are. I really can’t say anything bad about the game. Overall another great Call of Duty game from Activision.
Excerpt: Downloadable content tends to be a mixed bag of major reception and praise, to no one caring to buy it at all. It is difficult to determine if the value placed upon the content is worth the points you spent on it.
Conclusion: There really isn’t a whole lot more to say here, Call of Duty World at War, while going back to WW2, still manages to feel new and fresh, keeping it’s head above the crowd in the way over-saturated WW2 shooter market. The game features the same great look and frame rate as Modern Warfare, also featuring the overall same multiplayer options as well, with a few new exceptions, like the attack dogs and tanks.
Pros: Same great look and feel from Call of Duty Modern Warfare, fantastic audio quality, now features 4 player co-op gameplay over Xbox LIVE……….and of course there are Zombies
Cons: Yes we are back in WW2, if you were expecting a HUGE jump from Call of Duty 4, you’ll be disappointed. The attack dogs and tanks in multiplayer are receiving mixed reactions……
Conclusion: The maps featured in the beta give you a good, all round, view of what to expect from the full game. One is on the grounds of a Japanese castle which shows off the advantage of having the high ground and using flanking manoeuvres. Another is a night time coatal area in Japan and the third is a German factory. This factory map has a new addition to the Call of Duty multiplayer action, a tank. I’m not a huge fan of the tank actually.