Reviews and Problems with Call of Duty: World at War
Showing 1-10 of 116
20 March 2015
Summary: How do you follow what is arguably one of the best first-person-shooters ever? By imitating it as closely as possible, that’s how. And that is exactly what Treyarch has done with Call of Duty: World At War.
Call Of Duty: World At War Beta – The Verdict (360, PS3)
7 September 2013
Excerpt: Now, we’ve all played Call of Duty 4: Modern Warfare until either the disc has said no more and given up or the person playing it has said something similar. Another year passes and another part of the now well respected franchise gets ever closer to hit our shelves once again.
Excerpt: Let’s be perfectly honest here, we have all been, at one point or another, big fans of Call of Duty. Whether it is the original creators of the series or the pretenders to the throne, Infinity Ward and Treyarch respectively, their games have stayed popular for many years now.
Excerpt: Developer Treyarch had quite an assignment to do with making Call of Duty: World at War. Call of Duty 4 was a bomb and one that kept resonating thanks to the excellent multiplayer possibilities.
Conclusion: Concept: A greatest hits collection of high-octane WWII missions with a few new ones sprinkled in for good measure
Graphics: From moonlit Pacific islands to war-torn German cities, the Call of Duty 4 engine renders stunning environments
Sound: The cheesy rock and techno soundtrack seems better...
Summary: The core gameplay from Modern Warfare hasn’t been changed. Underneath the WWII setting, fans of Modern Warfare will see the game they grew to love in 2007. What they will also see, however, are great additions to the game to set it apart.
Conclusion: Call of Duty: World at War is another great game in the series. The look and feel of World War II is all around you when you play this game. The new engine from Call of Duty 4: Modern Warfare brings a new beginning to the series with harder and faster AI.