Reviews and Problems with Cabela's African Safari
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Cabela's African Safari Review
9 February 2008
Conclusion: Visually, Cabela’s African Safari does a fair job of capturing the feel of the represented African regions. Buzzing flies, heat lines, and general barrenness sum up the landscapes pretty well, but you will also some lushness and aqueous areas here and there. The animal models are realistic, but they do look better from afar. Character models are extremely basic, however, so be ready for the budget look to come out when in track mode.
Excerpt: While it's often difficult to judge a game by its cover, those interested in prejudging their interactive entertainment can find a useful clue in title cards. Often unskippable, sometimes humorous, these company-identifying graphics are players' first exposure to the game, and are thought to be a valuable marketing tool. Just look at Lionhead's interactive corporate ID.
Conclusion: Weapons: The firearms used in the game are as real as you can get. They are all fire arms that in reality you could purchase through cabelas. Achievements: These are handed out like candy. And as long as you read through all of them prior to setting off on a hunt you can pretty much get all points in 1 runthrough with minimal effort.
Conclusion: You can’t make a good hunting game when the game has no real hunting elements. The game is fun and does a good job with the basic mechanics, but it’s impossible to advance a series when you don’t expand your horizons. Something I’ve always been astounded by, is a developers seeming lack of motivation in pushing the limits of what a game can offer.