Excerpt: It’s hard to believe that it has been nearly a year since I saw for my very eyes, Cliffy B, briefly announce Bulletstorm at an EA event with a presentation of the game following. Most of us there didn’t know what to think. We knew that this was a great looking game, we knew that it looked a lot of fun but what really made us speechless was how People Can Fly and Epic were injecting new life into the FPS genre.
Conclusion: Even taking all of the above into account, Bulletstorm doesn’t quite do enough to push its score into the upper echelons and allow it to rub shoulders with the very cream of its genre. It is astoundingly good at what it does, and the added multiplayer modes (‘Echo’ – a take on traditional leaderboard challenges with points having to be gleaned from the best self-contained moments of single player – and co-operative multiplayer ‘Anarchy’ in which you team up with friends...
Excerpt: My favorite part of E3 every year isn't the new games coming out, but finding overlooked gems. Every year, I discover one or two ignored games, which, seemingly, are the most influential to future releases. Two years ago, the game on every developers lip's was The Club , a score-based shooter. After the show, I gave it a try and was instantly hooked. It plugged back into the faster pacing found in older shooters, like Quake , which you don't see all that often.
Excerpt: It’s official, FPSs have taken over the world. With their quick reward schemes, feel good accomplishments, and the knowledge that you’re simply better than others (or maybe worse), it’s no wonder but they are becoming a tad stale. A standardized formula is continually being used because it works, and it is always appreciated when someone comes in to mess things up. This is exactly what Bulletstorm intends. In terms of story, it’s that old space cliché.
Excerpt: Do we still like zombies? Evidently so, with a steady stream of un-dead related entertainment still arriving to show us different ways to attempt survival and ultimately fail. Yet again in Trapped Dead we are in a fight for our lives against the living dead hordes, but this time Headup Games are offering something a little different. The game starts with Mike and Gerald who are currently on a road trip and pull up in the sleepy town of Hedge Hill to fill up with petrol.
Gory and profane sci-fi shooter definitely not for kids.
Common Sense Media
12 June 2011
Summary: Parents need to know that Bulletstorm is an extremely violent video game featuring gratuitous amounts of carnage. The core gameplay mechanic of this first-person shooter is a "skillshot" system that challenges players to be creative in his or her kills. For example, you can use your whip to pull an enemy toward you, kick him up into the air, and finish him off with a headshot. Bonus points are awarded for these moves.
Excerpt: Bulletstorm is: a bromantic comedy starring two meat-heads and a chick with huge norks; a lesson in creative swearing and vulgarity; an interactive compendium of interesting things you can do with a gun; a middle-finger to the current customs and conventions of the FPS genre; and a shout out to its peers: "Hey! Assmaggots! Why you all gotta be so serious !?" And they are.
Excerpt: People Can Fly is a Polish developer with a relatively short resume. In 2004, they came out with Painkiller , which was and is one of the most straightforward shooters ever: you're in hell and you want out, so you'd better kill everything you see. Painkiller was beloved by all who saw it, and got a huge resurgence in popularity a couple of years ago when "Zero Punctuation" covered it.
Conclusion: O n pensait trouver dans Bulletstorm un jeu uniquement bourrin, bête et méchant en quelque sorte qui n'aurait demandé que de tuer à foison des vagues d'ennemis. Si la base du titre est ainsi faîte, Bulletstorm dispose d'un charme improbable. People Can Fly réussit donc un joli tour de magie : il rend aimable un groupe de mercenaires particulièrement mal lunés, il rend technique les mises à mort et use de très beaux décors pour les plus grands carnages.
Pros: L'ambiance, La liste des skillshots, Les mises en scène de ces mêmes skillshots, Un trio sympathique, Des décors très agréables, Une immersion complète
Cons: Un mode multijoueurs absent, Un peut court, Très linéaire