Summary: Bullet Witch is a third-person shooter that tries to rely on a shallow gimmick rather than focusing on things like solid gameplay and decent looking graphics. Instead, the main focus of the game is that you play as an attractive woman and you have a big gun. Now, that certainly isn’t a bad thing to have in a game, but when it is the only appealing aspect of the title, you have problems.
Excerpt: Dressed in black and possessing magical powers, Bullet Witch’s heroine may very well be a witch. But one lacking the warts, large hat and all round ugliness, evidently so because it simply wouldn’t be as marketable towards those strange types that are attracted to pixilated women. Bullet Witch takes place in a post apocalyptic future, where, due to varying circumstances, much of mankind has been wiped out.
Conclusion: Alicia has two modes of attack: her Gun Rod—which can be modified to shotgun, cannon and Gatling gun forms as well as upgraded—and her spell circles—rings of spells called up by the LB trigger and unleashed by aiming and casting. Alicia begins the game with a powerful wave of energy—Willpower and Sacrifice—the ability to heal near-dead civilians…those expendable few stupid enough to wander around in the monsters' line of fire.
Excerpt: Date: 3/8/2007 “That’s great, it starts with an earthquake…” The end of the world as envisioned by REM is also the start of the apocalypse in Bullet Witch. From a large earthquake on the West Coast we move on to a Middle East war, a plague which turns its victims into homicidal maniacs, and finally to a demonic invasion led by an army of zombies with very bad aim.
Excerpt: The thought of witches usually evokes childhood images of evil old ladies with greening skin, seeping warts and chins the size of jacket potatoes. In an attempt to change all that, Atari has released Bullet Witch, a game with a heroine who does everything she can to dispel the stereotype of wizened hags with glass eyes peering into cauldrons. Alicia is a dark angel sent to earth in its time of need, and has clearly been designed to be the main hook of the game.
Conclusion: All in all, I love this game and I don't feel that the small shortcomings that it may have out way the great story and game play it will through your way. Do yourself a favor and pick this game up now. Ignore all the magazines that say this game is too hard. This is a fun and enjoyable game that deserves to be played not over looked like so many other good games.
Conclusion: Overall the game suffers a variety of technical issues and a number of shortcomings. The game’s lack of interest and uninteresting gameplay may keep players away from this title. The game and the console’s potential altogether were not put into good use. Achievements are quite easy to acquire, which is good for boosting a player’s GS. However, playing this game and enjoying is an entirely different matter and will absolutely depend on a player’s preference.
Summary: Parents need to know that this is a violent sci-fi shooter in which players shoot at all kinds of demons. Many of the demons are reduced to a pile of mush, often spurting blood out in all directions. The enemies don't look like people -- one beast has a deformed face coming out of its chest and another looks like a giant floating brain. Kids will hear "Oh s--t" and a few phrases containing "damn.