Excerpt: The best way of describing Brutal Legend , by Double Fine, is as a love letter to metal. Some form of metal music is playing at almost any given point in the game, including the menus - if you hate metal with all your heart, consider this fair warning.
Conclusion: The characters are well voiced and animated - even Ozzy Osborne as the "Guardian of Metal" whom you get to buy your upgrades from. The heavy metal themed world and creature design are certainly inspired, and there is enough depth in the RTS battles to keep me engaged without being overwhelmed.
Excerpt: In his review of Brütal Legend , David Stone accuses Tim Schafer of creating a game that's more style than substance. Seeing the style is easy: the game's world is suffused with heavy metal imagery, populated by heavy metal musicians, and filled with the sound of heavy metal music.
Pros: Crashing a flaming zeppelin into the enemy stage at the end of a long battle.
Excerpt: It's an unfortunate reality that games are often accused of delivering "style over substance." The basic notion is that developers coat a mediocre game with some sort of stylistic hook that keeps the player interested in spite of themselves, and is nothing new.
Excerpt: Tim Schafer is an ex-Lucasarts game designer and current founder of the Double Fine Productions. He has given us the classics Full Throttle, Psychonauts and Grim Fandango, while he has also worked on other major titles such as the first two Monkey Island games and Day of the Tentacle.
Pros: Unconventional, Humorous, Filled with Metal
Cons: Too short, Monotonous side quests, Excessive genre-mixing
Summary: Some people say that too many cooks spoil the broth. Some may also argue that too many gameplay styles may spoil the game! " Brütal Legend " nearly cocks it up by attempting to mash open world, driving, RTS and hack-n-slash elements into one package.