Excerpt: We examine Splash Damage’s latest FPS that blends FPS shooting with Parkour style movement. I must admit that Brink had me worried for a couple of days. The day that Bethesda and Splash Damage’s latest product landed on my doorstep was the day that very negative reports were starting to creep out onto the internet.
Excerpt: Hopes were high for Brink. Cool character design, mixed with Mirror's Edge FPS platforming and served as an objective-based shooter that could instantly take the fight online, replacing bots for real people. With all these elements and a name that implies it's already on the edge, it's a tough task on the hands of developers Splash Damage.
Excerpt: Brink will live or die based solely on its community. I don't just mean in terms of pure player volume, but in their willingness to break out of the current FPS commando mindset. While all of Brink 's problems can't be laid at the feet of its player base, it does help to highlight where the developer's best intentions go wildly off course. Brink eschews the current FPS trend towards realism.
Excerpt: When Valve’s now seminal co-operative shooter Left 4 Dead was released a few years ago, few could have predicted the impact it would have on the FPS genre. Team based shooters have been around since the genesis of these types of games but L4D brought a fresh approach to how co-operative elements can prove to be compelling in a field that has largely stagnated.
Excerpt: If you believe all the huffing and puffing from this oft-delayed game, Brink has managed to blend the single and multiplayer FPS into one glorious whole. It hasn't, but the end result is a shooter with the potential to be a whole lot more interesting. British studio Splash Damage, which grew to maturity off the back of the nineties modding scene, has managed to create a multiplayer-focused game that's ambitious, rewarding and - most importantly, perhaps - unique.
Excerpt: It started as an experiment: a self-sufficient floating city (the Ark), able to sustain life for years to come. But then the waters rose. What was once an experiment is now humanity’s only means of survival, for not only its founders, but for the thousands of refugees as well. Many decades have passed and now two factions have risen: the Security forces, who will defend the Ark till their last breath, and the Resistance, who will do whatever it takes to leave.
Conclusion: Présenté comme le jeu qui devait bouleverser le genre du FPS, Brink a posé sur ses épaules une très forte pression. Les joueurs l'attendent donc pour ses qualités, sans cesse mises en valeur par son studio de développement et les différentes vidéos dévoilées à son sujet. La barre est donc placée haute, un peu trop sans doute, car Brink n'est pas tout à fait le jeu que l'on espérait.
Pros: Un vrai jeu d'équipe et de coopération, La nouveauté du système SMART, Création et personnalisation du personnage
Cons: Un mode solo en demi-teinte, Huit cartes, Quelques imperfections, La qualité des graphismes
Online first-person shooter has some blood, mild profanity.
Common Sense Media
9 July 2011
Summary: Parents need to know that Brink is an online-focused first-person shooter, but that it's not a military simulation. Characters have a cartoonish appearance, and the action isn’t quite as realistic as in other shooters, such as the Call of Duty games. That said, a small amount of blood is depicted when soldiers take hits and they often cry out in pain. Plus, you can shoot wounded soldiers lying on the ground waiting for help. There is some cussing heard in the game.