Excerpt: We examine Splash Damage’s latest FPS that blends FPS shooting with Parkour style movement. I must admit that Brink had me worried for a couple of days. The day that Bethesda and Splash Damage’s latest product landed on my doorstep was the day that very negative reports were starting to creep out onto the internet.
Excerpt: It started as an experiment: a self-sufficient floating city (the Ark), able to sustain life for years to come. But then the waters rose. What was once an experiment is now humanity’s only means of survival, for not only its founders, but for the thousands of refugees as well. Many decades have passed and now two factions have risen: the Security forces, who will defend the Ark till their last breath, and the Resistance, who will do whatever it takes to leave.
Excerpt: Hopes were high for Brink. Cool character design, mixed with Mirror's Edge FPS platforming and served as an objective-based shooter that could instantly take the fight online, replacing bots for real people. With all these elements and a name that implies it's already on the edge, it's a tough task on the hands of developers Splash Damage.
Excerpt: Brink is set on the Ark, a city built on artificial islands in the sea as a secluded enclave from a world increasingly on the verge of collapse. The residents find themselves more secluded than they bargained for when rising sea levels flood part of the Ark and isolate it completely from the outside world.
Online first-person shooter has some blood, mild profanity.
Common Sense Media
15 August 2011
Summary: Parents need to know that Brink is an online-focused first-person shooter, but that it's not a military simulation. Characters have a cartoonish appearance, and the action isn’t quite as realistic as in other shooters, such as the Call of Duty games. That said, a small amount of blood is depicted when soldiers take hits and they often cry out in pain. Plus, you can shoot wounded soldiers lying on the ground waiting for help. There is some cussing heard in the game.
Summary: : Look, I’m not going into the rehashed recap of the review here this time around folks, if you want to know the specifics of why the game got the score it did, read through the review. Instead, I want to talk about how much of a disappointment this was for me, because make no mistake, it was.
Excerpt: Brink will live or die based solely on its community. I don't just mean in terms of pure player volume, but in their willingness to break out of the current FPS commando mindset. While all of Brink 's problems can't be laid at the feet of its player base, it does help to highlight where the developer's best intentions go wildly off course. Brink eschews the current FPS trend towards realism.
Excerpt: When Valve’s now seminal co-operative shooter Left 4 Dead was released a few years ago, few could have predicted the impact it would have on the FPS genre. Team based shooters have been around since the genesis of these types of games but L4D brought a fresh approach to how co-operative elements can prove to be compelling in a field that has largely stagnated.