Conclusion: FINAL VERDICT ============ For 1200MSP its too much, even if the maps are bigs its still too much, id say 800 or even maybe 600, only buy it if you really like fps or if you like to... walk... keep it short and snappy its shit.
Excerpt: Reviewing a game like Breach is the ultimate test of journalistic integrity. I think I speak for many when I say that I'm always rooting for small development teams. I'm always hoping like hell for an awesome experience that bolts out of the blue and sends a shockwave through the entire gaming...
Excerpt: Originality is a difficult find in any form of modern media. Games are no exception, as once a winning formula is found, copycats come from far and wide to re-hash and brand it as their own. Of course, emulation isn't a bad thing in and of itself.
Pros: The suspense of hunting someone in Sole Survivor mode.
Summary: " Breach " just isn’t quite good enough to cut the mustard in the crowded online shooter market. With average graphics and sound for the XBLA, and a host of connection issues over the course of a week, I wasn’t left impressed.
Summary: Atomic Games’ Breach steals from the best: feeling like Counter-Strike and Battlefield: Bad Company’s love child, it combines the realistic visual aesthetic of the former and the building-busting physics of the latter.
Summary: Breach is not a bad game; it's just not on the same level as the competition. It's a fifteen dollar shooter with three boring levels and expensive upgrades. Even with destructible environments and a cover system, Atomic Games' newest shooter just doesn't measure up.
Excerpt: Atomic Games has had a rough time leading up to the release of their new XBLA game, Breach. Originally the company began developing the controversial Six Days in Fallujah, which had publisher Konami pull its support.