Excerpt: Bodycount review Game Over Online - http://www.game-over.com First person shooters today have a lot of heavyweight competition. Codemasters’ latest entry, Bodycount , is released during a time when most gamers are waiting anxiously for the release of Gears of War 3 . Sometimes, the period of time either before or just after a major title’s release gives birth to sleeper hits that end up becoming beloved classics after the overshadowing of their original release window...
Summary: " Bodycount " had the potential to be an excellent little arcade shooter. The engine works; the team showed promise, but the end product is a bland and repetitive shooter, with a couple of memorable ideas and moments, that is also let down by truly abhorrent multiplayer matchmaking. If multiplayer actually worked, then the game would probably score a point higher, but either way, Bodycount fails to count as anything other than average in the crowded shooter market.
Conclusion: Bodycount has its place, but for the full price and at this time of year, it's hard to recommend for purchase for any gamer who needs to pick and choose his way through this upcoming holiday gaming season. Ultimately, it manages to be fun enough to play in spite of a variety of key issues in the design and execution.
Conclusion: The action is entertaining enough, but we wouldn’t put Bodycount in the same bracket as Bulletstorm when it comes to being a genuinely ‘fun’ shooter. There are some nice ideas, but sadly the lack of variety in the skill shots and woeful absence of any meaningful storyline or personality means that it becomes a slow and steady routine of headshots and grenades.
Excerpt: In today’s world of prequels and sequels, it’s hard for a new IP to crack the video gaming consciousness. Further, it’s even harder for a brand new development studio. And further still, it’s near impossible when the new IP is a first-person shooter. Enter Guildford Studios, an outfit located in the United Kingdom. They are owned by Codemasters, the folks responsible for publishing such well-known ditties as the TOCA racing series, Overlord, and Operation Flashpoint....
Pros: Great graphics, Spectacular firefights, Lots of enemies
Cons: No online community, Late-to-the-party concepts
Conclusion: At the time of the game’s announcement in 2010, it was touted as being a fresh take on the first-person shooter genre, but since that time, Bulletstorm has come out and beaten them to the punch. As long as you don’t mind the DOA online community and an 8-10 hour single-player campaign, Bodycount is, at its core, still a fun FPS. It’s nice to look at and has enough enemies to keep you interested, as long as you like blastin’ fools and wreckin’ buildings.
You are the Network. The Network is you. Wait, what?
31 August 2011
Summary: When you die in Bodycount, you're back at the last checkpoint in less than a second. No loading screen spitting out redundant advice, not even a blink of a loading icon. Just tap A and you're heading full-pelt into that last set-piece, lessons learned and guns reloaded.
Pros: Fantastic level design, Easy to complete, tough to complete well, Quickly back in the action
Cons: Ridiculously crap villainess, Not many enemy types
Summary: Pour plusieurs raisons j’ai relativement aimé mon expérience de jeu avec Bodycount. De toutes ces raisons, la principale demeure le plaisir pur et simple. La prise en main est si instantanée en raison de la disposition classique des boutons, que n’importe qui ayant joué à un jeu de tir dans sa vie se retrouvera rapidement en terrain connu. Je trouve malheureusement que l’histoire n’est qu’accessoire aux tueries constantes.
Pros: + Un jeu rapide + Incroyablement explosif + Bonne utilisation de l’Ego Engine + Des munitions à profusion + Système de couverture + En français
Cons: - Histoire totalement banale et reléguée au second plan - A.I. parfois déficiente intellectuellement - Les points de reprise un peu trop éloignés parfois (Checkpoints) - Quelques bogues d’affichage gênants