Excerpt: Bodycount, for a long time, is being hailed as the spiritual successor to the frantic action shooter, Black. Developing an original action shooter, however, in a genre full of military shooters that gross hundreds of millions of dollars ala Call Of Duty and Battlefield amongst others is a really tough sell as Bulletstorm found out to its cost.
Summary: Parents need to know Bodycount is a very violent and bloody action game played from an immersive first-person perspective. Even the game's marketing materials talk up the arcade-like violence with phrases such as a "cinematic orgy of shooting and wanton destruction" and "mouth-watering arsenal of weapons, grenades, mines, and airstrikes." It also supports voice chat when played over the Internet, a feature Common Sense Media does not recommend for pre-teens.
Excerpt: You can't blame Bodycount for trying. The long in development shooter from developer Codemasters, and the spiritual successor to cult favorite shooter Black tries very hard to be THE first person shooter game that fans of the genre have been waiting for by incorporating elements from a number of successful series. As a result though, it simply aims too high, and fails to reproduce any of these elements with even a hint of success.
Summary: As I said, it is a decent first person shooter but far from anything outstanding or really exciting. The flaws, like hit registering, really drew away from the game when score is dependent on accuracy, both for the player and the game.
Conclusion: Bodycount could have been so much more than the generic FPS that it's turned out to be. It has its moments, but they're too few and far between in a game that's plagued with imperfections and glaring flaws. Bodycount is not a completely terrible game by any means, it just feels dated and doesn't measure up to the high standards set by most of today's shooters. It's Shoddycount.
Excerpt: It’s probably what I was thinking as well. Something along the lines of: “Does the world really need another FPS?”, followed by some mutterings under my breath about how Codies should stick to their forte of making superb racing games instead. But I digress. Bodycount . The key question is whether it has anything that makes it stand out, sufficient to make you actually want to buy it in a world already saturated with shooters?
Conclusion: Bodycount has its place, but for the full price and at this time of year, it's hard to recommend for purchase for any gamer who needs to pick and choose his way through this upcoming holiday gaming season. Ultimately, it manages to be fun enough to play in spite of a variety of key issues in the design and execution.
Excerpt: Most people have played or at least heard of Black. It was a shooter on Xbox and PS2 that really pushed the limits of what the hardware could do back then, and aside from being a little on the...
Excerpt: Like Bulletstorm before it, Bodycount revels in the over-the-top sensation of shredding scads of enemies in violently creative ways. As a well-armed operative for a mysterious military corporation, you'll pop into Africa, Asia, and a handful of sleek, futuristic bases to extinguish civil wars and eliminate armored foes from a rival organization. The incoherent storyline never quite connects, but the setup offers some thrills along the way.
Pros: + Combo system and power-ups give game a distinct feel; solid campaign with diverse states and unique boss fights.
Cons: - Multiplayer is laughably lightweight and feels tacked-on., ? Wait, what just happened in the story?