Summary: "Doomed to fail" is a pretty much all you need to know about Bodycount. "Sent to die" also comes to mind. No, I'm not talking about the agent for The Network sent to blow third-world countries to bits that serves as the main character. I'm talking about the actual game itself. Super short single-player, DOA multiplayer, a tiny handful of maps, bland gameplay, and an incomprehensible story add up to a pretty mediocre overall package compared to the big boys in the FPS...
Excerpt: Bodycount, for a long time, is being hailed as the spiritual successor to the frantic action shooter, Black. Developing an original action shooter, however, in a genre full of military shooters that gross hundreds of millions of dollars ala Call Of Duty and Battlefield amongst others is a really tough sell as Bulletstorm found out to its cost.
Excerpt: Bodycount unfortunately has only a few things going for it. One is the in-your-face visual style. It doesn't stack up to Crysis 2 or Gears of War 3 , but as long as the action stays hot, it's not unattractive. Since this game comes to us from many of the designers behind last-gen cult hit Black , many might be expecting it to be quite an explosive experience. For the most part, Bodycount gets that right.
Summary: With the gaming industry, especially the First Person Shooter genre, heavily dominated by titles such as Call of Duty and Halo, it makes you wonder if there is room at the top for another big name title. Unfortunately, while Bodycount does think outside the box with its gameplay aspects, it just isn’t going to hold a candle to the other big name titles on the market. In Bodycount, you play as a nameless protagonist that works for a group called The Agency.
Excerpt: You can't blame Bodycount for trying. The long in development shooter from developer Codemasters, and the spiritual successor to cult favorite shooter Black tries very hard to be THE first person shooter game that fans of the genre have been waiting for by incorporating elements from a number of successful series. As a result though, it simply aims too high, and fails to reproduce any of these elements with even a hint of success.
Conclusion: Bodycount could have been so much more than the generic FPS that it's turned out to be. It has its moments, but they're too few and far between in a game that's plagued with imperfections and glaring flaws. Bodycount is not a completely terrible game by any means, it just feels dated and doesn't measure up to the high standards set by most of today's shooters. It's Shoddycount.
Summary: As I said, it is a decent first person shooter but far from anything outstanding or really exciting. The flaws, like hit registering, really drew away from the game when score is dependent on accuracy, both for the player and the game.
Excerpt: It’s probably what I was thinking as well. Something along the lines of: “Does the world really need another FPS?”, followed by some mutterings under my breath about how Codies should stick to their forte of making superb racing games instead. But I digress. Bodycount . The key question is whether it has anything that makes it stand out, sufficient to make you actually want to buy it in a world already saturated with shooters?
Conclusion: Bodycount has its place, but for the full price and at this time of year, it's hard to recommend for purchase for any gamer who needs to pick and choose his way through this upcoming holiday gaming season. Ultimately, it manages to be fun enough to play in spite of a variety of key issues in the design and execution.
Excerpt: Most people have played or at least heard of Black. It was a shooter on Xbox and PS2 that really pushed the limits of what the hardware could do back then, and aside from being a little on the...