Excerpt: Bodycount, for a long time, is being hailed as the spiritual successor to the frantic action shooter, Black. Developing an original action shooter, however, in a genre full of military shooters that gross hundreds of millions of dollars ala Call Of Duty and Battlefield amongst others is a really tough sell as Bulletstorm found out to its cost.
Summary: : When handed a bat and given a real opportunity to swing for the fences, Guildford Studio ends up bunting, as Bodycount might appease someone, somewhere, but for the most part, it’s not a particularly pleasant experience by any means. The story is okay (but smacks of lost potential), the visuals are solid, the audio is pretty good, and the gameplay is mechanically simple to understand and work with.
Conclusion: I havent completed the caimpaign yet but it has been reported you can get around 750 just for beating the campaign. At the end of the day this game can be fun if you want to blow things up and enjoy several hours of mindless killing but on the other hand if you are easily frustrated by control issues or poor checkpoint placement I recommend looking elseware.
Excerpt: First person shooters today have a lot of heavyweight competition. Codemasters’ latest entry, Bodycount , is released during a time when most gamers are waiting anxiously for the release of Gears of War 3 . Sometimes, the period of time either before or just after a major title’s release gives birth to sleeper hits that end up becoming beloved classics after the overshadowing of their original release window has passed.
Excerpt: There's certainly a place for back to basics arcade shooters, but the reality is games like Call of Duty already have that area of the genre covered - even successful attempts like Bulletstorm couldn't manage to eat into Call of Duty's audience. Codemasters' latest crack, Bodycount, is essentially you blasting guns and pretending to blow things up while the most basic of stories leads you from one area of combat to the next.
Summary: " Bodycount " had the potential to be an excellent little arcade shooter. The engine works; the team showed promise, but the end product is a bland and repetitive shooter, with a couple of memorable ideas and moments, that is also let down by truly abhorrent multiplayer matchmaking. If multiplayer actually worked, then the game would probably score a point higher, but either way, Bodycount fails to count as anything other than average in the crowded shooter market.
Summary: Parents need to know Bodycount is a very violent and bloody action game played from an immersive first-person perspective. Even the game's marketing materials talk up the arcade-like violence with phrases such as a "cinematic orgy of shooting and wanton destruction" and "mouth-watering arsenal of weapons, grenades, mines, and airstrikes." It also supports voice chat when played over the Internet, a feature Common Sense Media does not recommend for pre-teens.
Conclusion: I don’t want anyone to feel like they are trudging through the monotony and minutia of this game just to witness the pretty lights. It’s not worth it. Sure, the environments are pretty, but that doesn’t hide the ugly that is this game. For people looking for a quick shooter, you can find it in Bodycount , but other than that, look elsewhere.