Conclusion: The missions are all great fun and it’s very satisfying to see your characters grow in strength. Sound 5.0 Very repetitive though the music isn’t actually that bad. You’re best off turning the sound off though. Longevity 9.5 This is a long, long game but it keeps you going for the duration.
Excerpt: That Blue Dragon wasn’t the commercial and artistic success Microsoft (and us) were hoping for seeing the top development studio, is by now common knowledge. We too have checked out the game and made our own conclusions.
Excerpt: It wasn't difficult to see what Microsoft aimed to accomplish when signing up three of the most legendary figures in the Japanese RPG world, and Blue Dragon is the end product from a trio often referred to in development circles as the 'holy trinity' of eastern game design.
Excerpt: It’s a little strange to be previewing a game that’s already been released (the Japanese version came out in December of 2006). The Japanese release received high marks: an 89% on www.gamerankings.com .
Conclusion: Unfortunately, it's less than the sum of its parts. Even if you enjoy the combat, the childish experience makes it hard to stomach for long amounts of time. If you can handle this, then you'll like Blue Dragon; but, it's definitely not for everyone.
Excerpt: Blue Dragon is about as unoriginal as they come. It's a turn-based role-playing game focusing on an impetuous and idealistic kid and his friends as they fight to save the world from the machinations of a diabolical figure with godlike powers.
Excerpt: Slow start. The characters need time to grow and the battles are a little boring in the beginning. As the game evolves and your little tykes develop the strength and combat moves to kick butt in battles, you find yourself 10 hours in and DEEP!
Excerpt: Is Blue Dragon finally enough to give Microsoft’s Xbox 360 an answer to Final Fantasy? The short answer is a resounding “no”. While Blue Dragon is by no means a bad game, it fails to reach any reasonable expectations; the pacing and story are unlikely to grab newer audiences the way more adored RPGs...
Conclusion: The reason the lack of difficulty is so frustrating is that the game has all the depth necessary to support a higher difficulty curve. The Shadow Class system allows you to build incredible combos that can make your characters nearly un-killable or allow you to trigger a half-dozen effects with a...