Summary: I think people have been overrating this game here. This is an average game with very low replay value. The mission objectives are boring. It involves taking over bases over and over again. I have taken enough bases just one hour into game play. Honestly, I've fallen asleep playing this game a couple times. They could've done so much more with the idea of commanding your own troop, but it's way below what I was expecting. Also, it's not worth $50 bucks.
Summary: I'm glad Koei is experimenting with a few different themes and gameplay formulas. Bladestorm is very unique, using a blend of single and squad-based character control, and a sort of hybrid between realtime strategy and arcade action. Although the control scheme takes a while to get used to and the gameplay can be a bit slow and aimless at times, it can be pretty satisfying storming into a castle with dozens of warriors by your side.
Summary: While dusting, I came across this on my room mates shelf. Being a fan of omega's games and a fair strategy nut, I popped it in, expecting to slog through a small cities population while barely staining my mail hauberk. However, bladestorm takes an interesting middle ground between the 3-rd person slaughterfest of Dynasty Warriors and the nearly completely hands off approach of Rot3K. Bladestorm puts you in the role of mercenary officer No.
Summary: ...but it could have been a lot better. I really wanted to like this game, but so much is stacked against the player that the frustration outweighs the fun. The minimap is horrid. Finding where you are and where you are supposed to be once you are on the battlefield is very difficult. Also, finding more of your troops if you are cut off can be impossible. (Several times, I lost my unit and was unable to find another group to take command of.
Summary: I like this game. Most of the games that I play are of the PC strategy type, i.e. Civilization, Total War etc. I also like RPG's like Morrowind and Oblivion. I see this game as sort of a hybrid of the two types. Bladestorm feels more "light hearted" and just fun. It's totally open ended. You don't have to create units and build castles etc. you just use what's already there. I was very pleased to find that you can go into options and change camera view to inverse.
A fresher Dynasty Warriors style game, but missing Three Kingdoms saga
Xueqin "Kath", Amazon
5 January 2008
Summary: Bladestorm is not just Dynasty Warriors in Europe with a attempt to be a hybrid of third person action and real-time strategy, but perhaps it would be better if it was... It looks like Dynasty Warriors and you control a central figure who leads the troops into battle, but from there the two series diverge somewhat. The game focuses on the famous war between England and France, but you'll play a custom-created mercenary who can fight for either side.
Excerpt: Bladestorm is a bizarre fusion of fictional history and real; of accurate unit types but an implausible mix of them. Strategy and gameplay wise we find a similar juxtaposition, between action and over-arching strategy. Sometimes it works, sometimes it frustrates, but on the whole it's an addictive, fun take on the dynasty warriors genre, and well worth playing.