Summary: I think people have been overrating this game here. This is an average game with very low replay value. The mission objectives are boring. It involves taking over bases over and over again. I have taken enough bases just one hour into game play.
Summary: I'm glad Koei is experimenting with a few different themes and gameplay formulas. Bladestorm is very unique, using a blend of single and squad-based character control, and a sort of hybrid between realtime strategy and arcade action.
Summary: While dusting, I came across this on my room mates shelf. Being a fan of omega's games and a fair strategy nut, I popped it in, expecting to slog through a small cities population while barely staining my mail hauberk.
Summary: ...but it could have been a lot better. I really wanted to like this game, but so much is stacked against the player that the frustration outweighs the fun. The minimap is horrid. Finding where you are and where you are supposed to be once you are on the battlefield is very difficult.
Summary: I like this game. Most of the games that I play are of the PC strategy type, i.e. Civilization, Total War etc. I also like RPG's like Morrowind and Oblivion. I see this game as sort of a hybrid of the two types. Bladestorm feels more "light hearted" and just fun. It's totally open ended.
A fresher Dynasty Warriors style game, but missing Three Kingdoms saga
Xueqin "Kath", Amazon
5 January 2008
Summary: Bladestorm is not just Dynasty Warriors in Europe with a attempt to be a hybrid of third person action and real-time strategy, but perhaps it would be better if it was... It looks like Dynasty Warriors and you control a central figure who leads the troops into battle, but from there the two series...
Excerpt: Bladestorm is a bizarre fusion of fictional history and real; of accurate unit types but an implausible mix of them. Strategy and gameplay wise we find a similar juxtaposition, between action and over-arching strategy.
Summary: This videogame is from a little frequent style, but although this, I get funny playing it. I thing it would be better if the army can be really commanded by the player, but only a squad can be managed during the battlefield with the posibility of changing the squad always that is possible, and there...
Summary: Based on personal views after playing quite a bit of Koei games. Gameplay is interesting for Koei fans who want a change of pace from action roleplaying to strategy/action roleplaying. After trying out most of the units, things start getting repetitive. Storyline is lacking.