Excerpt: Even a mediocre hack-and-slash can have a good idea. In this spiritual successor to the action-adventure X-Blades ( OXM rating: 4.0) — which also starred a barely dressed, gun-blade–toting heroine named Ayumi — you’re stranded on a mysterious island filled with treasure, magic, and strange monsters to kill. The big idea that’s better than the game itself is that Ayumi can rewind time.
Pros: + The ability to rewind time and create time clones is awesome., + An overall average game with a couple of good ideas.
Cons: ? Couldn’t they have come up with a more original name for the world than “Dragonland”?
Excerpt: Admittedly I'm a bit of a simpleton. You may have heard somewhere that video game "critics" are constantly searching for the next big release. A game that is not only epic but also thought-provoking, it would be so incredible that these writers could hold it above their heads and shout to the world, "This is a masterpiece!" I, on the other hand, am just a game reviewer.
Excerpt: Blades of Time is a game that people will forget before they even know about it. However, for those that play it, you will find it has a certain charm that makes it worth seeing through to the end.
Pros: + The combat system is slick, + Lots of tools at your disposal, + Varied environments
Cons: Story and narrative are disappointing, Lack of explanation of some combat, Upgrade system feels incomplete, Dying unexpectedly
Summary: The fight was going poorly for Ayumi. Down to her last shred of life against a foe three times her size, she had just one chance to come out alive. So she fell back on her old standby: time manipulation. In a red flash, one Ayumi became three, and her once-living foe entered the realm of the dead. There are situations in Blades of Time when Ayumi's mystical powers come together in such spectacular ways that you can hardly contain your excitement.
Pros: Intriguing and well-integrated time-manipulation mechanic, Interesting puzzles, Graceful movement leads to satisfying combat, Good environmental variety, Vast assortment of enemy types
Cons: Unreliable controls, Wielding a gun removes the joy of movement, Forgettable multiplayer
Excerpt: If you have a good memory, you might remember a mediocre hack and slash game that went by the name of X-Blades ( review here ) that came out in 2009 for both the PS3 and Xbox 360 . The game wasn’t any good as it suffered from bad repetition in gameplay, location designs and combat. At least the anime inspired graphics were nice to look at, and the main character, Ayumi, was created with a sexy, cute anime girl look with a costume that rendered her G-string invisible,...
Conclusion: There's not a really punch line for that - sorry for getting your hopes up - but Blades of Time attempts to meld so many different strands and elements into it's story that at some point you expect one to appear. The spiritual successor to X-Blades (same developer, different publisher), Blades of Time tweaks itself enough for it to never be a noticeable follow up. Gone are the cel-shaded graphics, gun blades and good/bad skills.
Conclusion: Triple-Wertungssystem:Unsere Redakteure vergeben für die verschiedenen Kategorien einzelne Wertungspunkte. Der Gesamteindruck steht nicht für die Summe aller Einzelwertungen sondern repräsentiert den Spielspaß, den unsere Redaktion mit diesen Titel verbindet. Um die Wertung verständlicher zu gestalten, bieten wir exklusiv das Triple-Wertungssystem an, das die klassische 100%-Wertung, eine 10-Punkt-Wertung sowie das Schulnotensystem beinhaltet.
Summary: A Gaijin Entertainment prova que a manipulação do tempo não é algo que se deva fazer de ânimo leve. Com alguns conceitos promissores, o resultado final é um título de ação que se esforça por oferecer algo de novo, mas sofre de má execução.
Pros: INIMIGOS - Parte do charme de Blades of Time reside na sua conceptualização artística. Enquanto os cenários acabam por nos cansar, os inimigos estão bem imaginados e inserem-se no universo proposto na perfeição. No que toca ao combate, as diferentes criaturas são capazes de nos desafiar vezes sem conta, com cada raça a apresentar um modus operandi diferente.
Cons: COLISÃO - Possivelmente dos aspetos mais frustrantes do jogo, a deteção de colisão é simplesmente medíocre. Não são raras as vezes em que Ayumi perde energia sem que o jogador se dê conta, simplesmente porque não foi atingida ou porque a personagem não reagiu aos golpes sofridos. Torna-se difícil, por vezes, perceber como reagir a determinados ataques, dado que nem sequer é percetível a razão pela qual perdemos vida. Blades of Time aposta fortemente na mecânica de man...