Excerpt: Blades of Time (the spiritual successor to Gaijin Entertainment’s X-Blades) is a game that has great potential only to be let down by issues. Some of which can really effect the enjoyment of the games few great ideas.
Pros: Game world looks pretty, Fast and fluid action, Time travel works well
Excerpt: Did we really ask for a sequel to X-Blades ? The forgettable action romp, featuring a buxom blonde warrior who was just as tepid as the quest she was sent on, didn’t really click on any level thanks to its monotonous combat and below-average stage design. Somehow, Konami was tempted to give Ayumi, the main star, another try with Blades of Time , a Gaijin Entertainment-produced sequel with a bigger structure and more opportunities to kick ass. While it is improved in...
Conclusion: Blades of Time never matches up to the well-executed time mechanic it so readily deploys. For this one good idea, plenty of other stinkers ensure the title is nothing more than a sloppy mess. It's a real shame, as underneath the ugliness, there's potential for an interesting game to appear. Unfortunately, Blades of Time's most defining feature forces you to continually question whether or not you want to play on, an analysis that barely justifies the cheap retail price.
Excerpt: Even a mediocre hack-and-slash can have a good idea. In this spiritual successor to the action-adventure X-Blades ( OXM rating: 4.0) — which also starred a barely dressed, gun-blade–toting heroine named Ayumi — you’re stranded on a mysterious island filled with treasure, magic, and strange monsters to kill. The big idea that’s better than the game itself is that Ayumi can rewind time.
Pros: + The ability to rewind time and create time clones is awesome., + An overall average game with a couple of good ideas.
Cons: ? Couldn’t they have come up with a more original name for the world than “Dragonland”?
Excerpt: Admittedly I'm a bit of a simpleton. You may have heard somewhere that video game "critics" are constantly searching for the next big release. A game that is not only epic but also thought-provoking, it would be so incredible that these writers could hold it above their heads and shout to the world, "This is a masterpiece!" I, on the other hand, am just a game reviewer.
Summary: A good fun button-masher with purpose and quality. There’s a strategy to the gameplay and while it could have been slightly more deep in terms of gameplay, it’s quite good at being what it is, an action game.
Blades Of Time Review: A Trip To Dullsville With The Worst Possible Guide
21 March 2012
Conclusion: Concept: Players fight monsters with blades and bullets while facing the larger foe of overwhelming ennui
Graphics: Heroine Ayumi emotes with all the subtlety of a ventriloquist’s dummy. The environments of Dragonland are exactly as inspired as its name
Sound: Blades of Time’s rousing score is a highlight.
Excerpt: Blades of Time is a game that people will forget before they even know about it. However, for those that play it, you will find it has a certain charm that makes it worth seeing through to the end.
Pros: + The combat system is slick, + Lots of tools at your disposal, + Varied environments
Cons: Story and narrative are disappointing, Lack of explanation of some combat, Upgrade system feels incomplete, Dying unexpectedly
Conclusion: Blades Of Time feels like a generic adventure game that has stumbled upon a crazy emergent formula for combat entirely by accident. It’s a bit rough around the edges, but nevertheless fun to play.