Excerpt: “If your arm gets tired, switch to the opposite one.” Sage advice taken straight from Blackwater’s loading screens, almost as if the game is admitting “we know it’s physically painful to play this, but take solace in the fact that you have two arms!” We would have heeded such wisdom had we tolerated Kinect’s laggy motion controls long enough to feel any fatigue.
Pros: Ridiculing it all with friends, Any other game more, Hating it
Cons: Yourself for buying it, The store for selling it, 505 Games for publishing it
Conclusion: I take my reviews seriously and go into as much depth and detail about everything that i can do to give you guys a full rundown of what to expect for your cash. If their is something you don't like or agree with or something you would like to see added then let me know and i shall add more information. If you feel the need to downvote me then please give me a reason.
Excerpt: A Kinect based shooter was inevitable, but does Blackwater deliver the goods? If you’re expecting Modern Warfare with Kinect controls, you won’t find that here. But you will find a brisk, fun shooter that proves there is still life left in an arcade style, on the rails shooter. The decision to put Blackwater on rails was a wise one, as it allows the controls to focus on combat and not awkward moves just to get to the next firefight.
Excerpt: Blackwater is a game that endeared itself to me before I had even inserted the disc. Blackwater is trying to be a little different from most other games – I like different. It’s not your typical first-person shooter and it’s not your typical Kinect game – Blackwater certainly is trying to be new with its choice of Kinect or traditional controller for shooter gameplay.
Conclusion: Concept: Make a broken light gun game based on a controversial real-life military contractor
Graphics: Enemy character models barely move, grenades stick in mid-air, and explosions look like they're from PSone games
Sound: Generic music and the same hawk sound effect repeated ad nauseam
Playability: Considering it has one primary mechanic, it's amazing that it doesn't even get that right
Entertainment: Just awful.
Excerpt: With any new motion-sensing device, you’re bound to run into a developer’s project that simply doesn’t grasp how to properly use it. Last week, it was Hulk Hogan’s Main Event , a completely disconnected – and awful – “wrestling” game that was better left sitting on retail shelves. This week, sad to say, we’ve run across yet another Kinect title that had potential, but squandered it due to too many errors in development. That game is Blackwater .
Excerpt: Playing Blackwater makes you feel like Zeus, but instead of hurling thunderbolts, you’re spraying bullets. You play as the elite team of Devon, Baird, Eddi, and Smash trying to help a local cadre do…something, against insurgents in a place called Harri. The story and overall writing are abysmal and clearly weren’t the focus during development. But that’s okay, because where this game shines is its Kinect-based mechanics, which are super-immersive.
Pros: + Kinect controls are precise, empowering, and don’t make you feel silly while playing., + Ability to shoot enemies while the game moves you from place to place.
Conclusion: Blackwater is an ambitious project. The developers at Zombie Studios have tried to render the controller obsolete in first person shooters. The ambition was to give the player an authentic experience of what it is like to be an elite operate through Kinect, but unfortunately things didn't go as planned. It's unfortunate, but as soon as you gain control over one of these elite soldiers the limitations of the experience are quickly made apparent.
Pros: Nice flow to the motion controls.
Cons: Repetitive, few options as far as controls go, shallow and uninvolved campaign.