Conclusion: I felt overwhelmed intially with the game telling me i had to be at 30% throttle before landing and turning on the air brake by using the right stick and left on the D - pad but if your willing to focus in and learn what the game is teaching you, then you will have a satisfying experience when flying through the airs 22/30 = 73% ** i would love to have some feedback from anyone about my reviews and how i can improve and aspects i can do without Cheers
Summary: Seriously, I should have had this review done a week ago but I was having so much fun trying repeatedly to down those incoming bombers I couldn’t tear away to write this. It’s a very well done game all around and a lot of attention to detail made it not only interesting and fun to play but also informational as well.
Conclusion: Concept: Deliver realistic World War II flight combat with as much historical accuracy as possible
Graphics: You won’t see minor details like bullets splashing across the water, but when the sun is creating a beautiful glowing orange outline of your plane it’s easy to forget those missing details
Sound: Epic orchestrations, well-delivered narration, whizzing bullets, and loud explosions make it worth turning on the 5.1
Playability: You can easily switch between...
Excerpt: Takes flight in historical style Put me in front of a flight sim, you’ll usually get possibly the most macabre black comedy of the century. I have about the same level of co-ordination as a gnat in a tumble dryer, consistently forcing locals to scrape my remains of their rooftops ten times over.
Pros: Tons to unlock, Loads of missions to undertake thanks to dynamic campaigns and mission editors, Tight and responsive controls for flying, Stephen Fry educates you through events
Cons: In game voiceovers are rather annoying, Missions can get rather dull with poor pacing, Short campaign
Conclusion: Gaijin Entertainment presumably focused so heavily on creating an authentic flight engine because they know that that is what the specific audience values most. The problem is that, for those who might be considering getting into this most unforgiving of genres, Birds of Steel is neither pretty enough or accessible enough to attract many new fans.
Pros: Brutally authentic flight and combat systems, Stunning array of WW2-era aircraft to collect and master, Engrossing mission-based co-op and multiplayer dogfights
Cons: Unpolished presentation, Disappointing graphics, particularly terrain and built-up areas, Hardly a fun playground to entice newcomers to the genre
Conclusion: When it comes to your typical selection of new releases, World War 2 flight simulators aren’t particularly common on shop shelves, especially for console owners. Although it would be wrong to tar everyone with the same brush, most fans of this niche market are commonly found on the perimeter of your local RAF/USAF airbase with a pair of binoculars and a cucumber sandwich.
Conclusion: Birds of Steel may not have the most tantalisingly sexy premise of all time - and certainly not the most original concept - but buried within that uninteresting impression is a flight simulator that stands amongst the best on current consoles. Developed by Gaijin Entertainment - who have plenty of previous work in the genre with the well regarded Il-2 Sturmovik: Birds of Prey - Birds of Steel wastes no time in establishing it's wide-eyed attention to detail.
Pros: + Accessible Difficulty + Staggering attention to details + Generous amount of content + Stephen Fry
Cons: - Mudane SP campaign - Lacklustre presentation - Not enough Stephen Fry