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7.5 out of 10

BioShock 2: Minerva's Den

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Reviews and Problems with BioShock 2: Minerva's Den

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BioShock 2: Minerva's Den

5 January 2011
  • Conclusion: Minerva's Den plays host to a few of BioShock 2's infrequent irritations. You commonly have a buzzing security drone or two at your side, but annoyingly, they still tend to flit out of range when you try to repair them. The typical BioShock texture pop-in might occasionally distract you as well, considering how much time you spend looking closely at various objects and environmental details.
  • Pros: Intriguing story that comes to a surprising and poignant end, Atmospheric visuals and sound effects really draw you in, Fun combat is further energized by new weapons, plasmids, and enemies, Great level design makes battles tense but never frustrating.
  • Cons: Narrative structure is just like previous BioShock stories, A few of BioShock 2's irritations continue to linger.
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Overall 6

BioShock 2: Minerva's Den Review

10 September 2010
  • Excerpt: Can a computer, given the right equation, predict fate? And if so, then what is choice but another variable in that equation? In true BioShock form, the single-player DLC for BioShock 2 , titled Minerva’s Den , explores a side of Rapture draped in the same objectivist trappings Andrew Ryan first introduced.
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Overall 9

One Last Gasp Under The Sea

Game Informer
1 September 2010
  • Conclusion: Concept: Minerva's Den adds a fascinating wrinkle to BioShock's lore, and once and for all, lets gamers step into the shoes of a Big Daddy that can hold his own Graphics: Technology lines Minerva's wet walls, given players more diverse eye-candy than BioShock 2 did Sound: Great voice acting across the board. Charles Milton Porter is one of this series' most interesting characters Playability: Enemy encounters offer greater variety.
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Overall 8

BioShock 2: Minerva's Den

Total Xbox
1 September 2010
  • Excerpt: With the next BioShock taking to the skies, it’d be easy to write off Rapture. But please don’t — at least, not until you’ve finished this last, irresistible tour of the underwater city. The single-player scenario in Minerva’s Den is set in a giant area we’ve never seen: Central Computing, where two of the colony’s finest minds, Porter and Wahl, crafted an A.I. of extraordinary brilliance.
  • Pros: + Story is a worthy extension of the mythos, punctuated by a haunting, memorable conclusion., + New Ion Laser is a good Splicer- (and everything-) killer.
  • Cons: - Slow middle portion may lose some players; fundamentally, it's more of the same., ? Is this our last visit to Ryan's ocean metropolis?
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Overall 7

Bioshock 2 - Minerva's Den

7 September 2010
  • Conclusion: It is 1968, and this time the setting is the semi futuristic district of Minerva's Den. Just as in the main game we are in control of a powerful Big Daddy, but don't make the mistake of thinking that this is a continuation of the story in Bioshock 2 . It's more of a side story that has little or no connection to the rest of the universe.
  • Pros: Great additions to the weapons arsenal, challenging new enemies, lots of content.
  • Cons: Thin and poorly told story, environments aren't varied enough.
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