Reviews and Problems with BioShock 2: Minerva's Den
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BioShock 2: Minerva's Den
5 January 2011
Conclusion: Minerva's Den plays host to a few of BioShock 2's infrequent irritations. You commonly have a buzzing security drone or two at your side, but annoyingly, they still tend to flit out of range when you try to repair them. The typical BioShock texture pop-in might occasionally distract you as well, considering how much time you spend looking closely at various objects and environmental details.
Pros: Intriguing story that comes to a surprising and poignant end, Atmospheric visuals and sound effects really draw you in, Fun combat is further energized by new weapons, plasmids, and enemies, Great level design makes battles tense but never frustrating.
Cons: Narrative structure is just like previous BioShock stories, A few of BioShock 2's irritations continue to linger.
Excerpt: Can a computer, given the right equation, predict fate? And if so, then what is choice but another variable in that equation? In true BioShock form, the single-player DLC for BioShock 2 , titled Minerva’s Den , explores a side of Rapture draped in the same objectivist trappings Andrew Ryan first introduced.
Conclusion: Concept: Minerva's Den adds a fascinating wrinkle to BioShock's lore, and once and for all, lets gamers step into the shoes of a Big Daddy that can hold his own
Graphics: Technology lines Minerva's wet walls, given players more diverse eye-candy than BioShock 2 did
Sound: Great voice acting across the board. Charles Milton Porter is one of this series' most interesting characters
Playability: Enemy encounters offer greater variety.
Excerpt: With the next BioShock taking to the skies, it’d be easy to write off Rapture. But please don’t — at least, not until you’ve finished this last, irresistible tour of the underwater city. The single-player scenario in Minerva’s Den is set in a giant area we’ve never seen: Central Computing, where two of the colony’s finest minds, Porter and Wahl, crafted an A.I. of extraordinary brilliance.
Pros: + Story is a worthy extension of the mythos, punctuated by a haunting, memorable conclusion., + New Ion Laser is a good Splicer- (and everything-) killer.
Cons: - Slow middle portion may lose some players; fundamentally, it's more of the same., ? Is this our last visit to Ryan's ocean metropolis?
Conclusion: It is 1968, and this time the setting is the semi futuristic district of Minerva's Den. Just as in the main game we are in control of a powerful Big Daddy, but don't make the mistake of thinking that this is a continuation of the story in Bioshock 2 . It's more of a side story that has little or no connection to the rest of the universe.
Pros: Great additions to the weapons arsenal, challenging new enemies, lots of content.
Cons: Thin and poorly told story, environments aren't varied enough.
Conclusion: Toisen maailmansodan jälkeistä maailmaa heijastava vedenalainen utopia alkaa olla jo pelaajille tuttu. Ihmisten ahneus ja turhamaisuus ovat kääntäneet tieteellisen edistyksen yhteiskunnalliseksi dystopiaksi, josta hengissä selviämiseen on käytetty jo useita pelitunteja. Omalaatuisen tiedefantasian maailmankuvaan sopii ehkä vähän turhankin helposti Alan Turing ja tekoäly.
Pros: lisäosan tarina lunastaa paikkansa Rapturen historiassa ja jatkaa Bioshockin herkkää tarinankerrontaa
Cons: aiheenvalinta aiheuttaa karmivaa pelkoa antikliimaksista