Reviews and Problems with Bionic Commando Rearmed 2
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Bionic Commando: Rearmed 2
11 March 2014
Conclusion: Summary Despite lots of new interesting ideas and a great use of it's prequel status to BC 09 regarding the plot, Rearmed 2 still seems like a bit of a step down from the original. However, the gameplay and controls are still tight and series fans will most likely enjoy the experience.
Excerpt: Your reaction to Bionic Commando Rearmed 2 will largely depend on your sensibilities as a gamer. If you're the kind of person who misses the good ol' days of 2D side-scrolling, precision platforming, and levels so large that you can get lost in them, you'll find a lot to enjoy here.
Excerpt: Two years ago, Bionic Commando came back after a long absence with Rearmed - one of the finest remakes ever. It not only showed what made the source material so good, but truly added to the experience with redone graphics, a remixed soundtrack, some fantastic obstacle course-esque challenge rooms,...
Excerpt: Although Denki Blocks has previously been covered by SquareGo before, this time around it’s a PSP mini release and we wanted to know how well it converted. You’re asking, ‘how well?’ and we’re telling you it’s simply just as good as before.
Excerpt: I was just a kid when Rad Spencer first ventured into an enemy-filled obstacle plagued world that would bend any ordinary human. Obviously, our hero was no normal human, since he had the advantage of a futuristic mechanical arm that allowed him to sort challenges worthy of any action movie.
Summary: Don't be fooled by the similar look, Bionic Commando Rearmed 2 has a lot to offer fans of the series. The story is admittedly goofy and the gameplay takes some getting used to, but there are enough new ideas here to warrant a sequel.
Conclusion: While Rearmed 2 may be misguided in trampling across its legacy in certain areas, it also makes successful winks to its heritage as well as – most importantly – providing a fun, robust experience.
Summary: was one of the best. This 2008 release captured everything that was great about the original 8-bit game, while swapping in lush visuals and a vastly improved script. Best of all, the developers completely retooled the gameplay, allowing for the types of daring acrobatics one could only dream about...
Excerpt: Capcom has a good track record of avoiding the sophomore slump. Mega Man 2 and Street Fighter 2 defined entire eras of game design, and even B-list follow-ups like Strider 2 and Power Stone 2 managed to improve on predecessors that were known but not widely played.