Reviews and Problems with Bionic Commando Rearmed 2
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Bionic Commando Rearmed 2 (X360) - Review
28 February 2011
Excerpt: I was just a kid when Rad Spencer first ventured into an enemy-filled obstacle plagued world that would bend any ordinary human. Obviously, our hero was no normal human, since he had the advantage of a futuristic mechanical arm that allowed him to sort challenges worthy of any action movie.
Excerpt: Your reaction to Bionic Commando Rearmed 2 will largely depend on your sensibilities as a gamer. If you're the kind of person who misses the good ol' days of 2D side-scrolling, precision platforming, and levels so large that you can get lost in them, you'll find a lot to enjoy here. Conversely, if you generally prefer modern game design - and the easy-access, hand-holding philosophy that tends to go with it - you may struggle to see the appeal.
Excerpt: Capcom set off, back in 2009, to revive its Bionic Commando franchise and produced, with the help of the now-defunct development studio GRIN two very different experiences: a full-pledged reboot, titled simply Bionic Commando, which received lackluster sales, and the much more popular Bionic Commando Rearmed, which a...
Summary: Don't be fooled by the similar look, Bionic Commando Rearmed 2 has a lot to offer fans of the series. The story is admittedly goofy and the gameplay takes some getting used to, but there are enough new ideas here to warrant a sequel. With its lush visuals and outstanding soundtrack, recommending Capcom's newest downloadable game is a no-brainer! This product was submitted by the publisher for review. As a rule, Defunct Games does not review games we spent money on.
Excerpt: Although Denki Blocks has previously been covered by SquareGo before, this time around it’s a PSP mini release and we wanted to know how well it converted. You’re asking, ‘how well?’ and we’re telling you it’s simply just as good as before. Denki Blocks is a simple puzzle game that you’ll pull out for 5 minutes of gameplay only to spend hours on one puzzle – now that’s what we’re talking about.
Conclusion: While Rearmed 2 may be misguided in trampling across its legacy in certain areas, it also makes successful winks to its heritage as well as – most importantly – providing a fun, robust experience. It may err on the easier side (another jarring contrast to the original which was, to say the least, challenging) but several hours spent at the controls of Nathan and co may just offer the warm retro-tinged glow you’ve been looking for.
Excerpt: Capcom has a good track record of avoiding the sophomore slump. Mega Man 2 and Street Fighter 2 defined entire eras of game design, and even B-list follow-ups like Strider 2 and Power Stone 2 managed to improve on predecessors that were known but not widely played. The company has had some peculiar misses, though. On paper, DuckTales 2 is superior to its predecessor—more stages, tweaked jumping, a wider variety of challenges—but it feels like so much less.
Excerpt: embodied. Instead, it was high-tech, and nothing showed that off better than the protagonist’s bionic arm, which would let you swing up high, get out of danger, and kill enemies with its impressive power. Capcom’s been trying to bring back that magic for a while now, releasing the third game in a series of attempts to resurrect the name.
Excerpt: Surprisingly, it isn’t the addition of the jump that hurts the game so badly. That certainly changes the core gameplay, but largely works well, and doesn’t send you so far that it completely eliminates the need for the bionic arm - plus, there are achievements and other in-game recognition for beating stages without jumping. The killer is how second-rate so many things seem.