Conclusion: Overall, the successful model of the Bejeweled franchise remains intact outside of a few small changes. The presentation of the game is great, but it would be a lot better if the new modes had something different to offer other than the traditional formula we’ve all played before. If you’ve never played Bejeweled , it would be something you would play for a couple of hours, or when you are looking for a less intense game to play.
Excerpt: Bejeweled 3’s basics are as simple as ever: swap neighboring gems on an 8x8 grid to match and vanish three or more pieces of the same color. Match four or more pieces at once, and you’ll replace plain colored stones with gleaming jewels that explode in board-clearing storms of fire and electricity. Four of Bejeweled 3’s eight modes will be familiar to long-time fans.
Pros: + Boasts all the addictive easy-to-play/hard-to-master appeal of the original game., + Four solid new gameplay modes round out a robust collection of eight variants.
Cons: ? Why is there still no head-to-head multiplayer?
Conclusion: The PC version still wins; it's been out for a year, the mouse offers superior control and Zen mode has binaural beats (oddly removed from the 360). Oh, and there are no Xbox Live Notifications popping up right in the middle of the screen, blocking your view and causing you to fail a timed challenge you were so close to acing. And the only thing that was missing, fully realised multiplayer, is still absent.
Summary: Bejeweled 3 è una raccolta ben amalgamata e caratterizzata dall’indubbia qualità dei giochi che la compongono. Naturalmente bisogna essere inclini ad abbracciare la filosofia di fondo che permea la produzione: titoli di facile fruizione, tanto assuefacenti quanto inefficaci sul lungo periodo.