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Beautiful-katamari.222490
7.1 out of 10

Beautiful Katamari

Beautiful Katamari is the fourth release from the Namco Bandai’s Read more

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Reviews and Problems with Beautiful Katamari

Showing 1-10 of 86
Overall 8
8.0

Beautiful Katamari

GamesRadar
24 June 2012
  • Pros: Instantly compelling gameplay, Music and King both still nuts, Online versus competitions
  • Cons: Almost no evolution, Co-op mode still not right, 360 controller can be tricky
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Overall 6
5.5
Looks 10
10

Beautiful Katamari (XBox)

ablegamers.com
15 April 2011
  • Excerpt: Beautiful Katamari is the latest in a series of games which often come up in discussions about whether video games are art. Its deceptively simple premise focuses on a cosmic king trying to repair the universe by directing princes and princesses to roll items up in a ball to make stars, planets and moons. Players begin with a small katamari and can roll up small objects like toothpicks and coins.
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Overall 6
5.5
Looks 10
10

Beautiful Katamari Game Accessibility Review

ablegamers.com
15 April 2011
  • Excerpt: Beautiful Katamari is the latest in a series of games which often come up in discussions about whether video games are art. Its deceptively simple premise focuses on a cosmic king trying to repair the universe by directing princes and princesses to roll items up in a ball to make stars, planets and moons. Players begin with a small katamari and can roll up small objects like toothpicks and coins.
  • Read full review
Overall 8
8.0

Beautiful Katamari

talkxbox
24 September 2010
  • Excerpt: The world is full of a variety of things – buttons, erasers, mice, cats, people, houses, ocean-liners, airplanes, giant robots, rainbows, contin
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Overall 9
8.9
Gameplay 9
8.8
Graphics 9
9.1
Sound 9
8.6
Lifespan 9
9.2

Fight Night Round 4 Review

IGN Entertainment
11 March 2010
  • Conclusion: I have mixed feelings about the changes to the Total Punch Control system as well. The original layout was genius, one of the most innovative control schemes for any game ever, boxing or not. Everything from punching, blocking and weaving was on the two sticks and two triggers. The dodging and blocking remain mostly the same, though there’s now a weave move that’s added in with a particular spin of the left stick.
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Puzzle Quest: Galactrix

Hooked Gamers
2 April 2009
  • Conclusion: Puzzle Quest: Galactrix has dozens of quests to perform and this combined with the various puzzle types (crafting, haggling, Leapgates, searching for rumours, mining) will have the gamer playing for hours. The visuals aren’t overly impressive, but that can be forgiven due to the fact that the game is a puzzle game at its core.
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Beautiful Katamari Review

VideoGamer.com
8 October 2008
  • Excerpt: You can't really pigeonhole Beautiful Katamari. Despite being the fourth game in the series, rolling things up on an increasingly large sticky ball still hasn't got old. You can't help but get a little excited when you finally roll up a ball big enough to pick up people or, later on, houses. It's completely crazy and makes little to no sense, but is ridiculously good fun.
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Ratchet & Clank Future: Quest for Booty

Hooked Gamers
31 August 2008
  • Conclusion: While the new abilities were a lot of fun to play with there really is not much reason to go back to the game after it has been completed. There is no Extra Challenge mode. There are no Trophies or Rewards to get. There is really just no reason to replay, especially when Tools of Destruction offers you much of the same experience on a much grander scale. I am not going to say Quest for Booty is a bad game, because that would not be giving it enough credit.
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Overall 8
7.5
Gameplay 9
8.7
Graphics 6
6.4
Sound 8
8.4
Longevity 7
7.1

Beautiful Katamari

NowGamer
2 August 2008
Overall 9
9.0

Beautiful Katamari

Game Vortex
23 July 2008
  • Excerpt: Beautiful Katamari is the series' first venture into the next-gen world (in fact, this would also be the game's first stint on a non-Sony system). While the game doesn't change its look or feel much with the extra horsepower that comes from the Xbox 360, the scale of the game seems to have grown.
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