Summary: Action games of this sub-genre have always been about style and flash, but Bayonetta takes style and flash to a completely new, completely over the top level. Bayonetta is a witch with near limitless magical abilities and the developers made good use of this fact to concoct some of the most insane action sequences and boss fights ever.
Excerpt: Not until the advent of Bayonetta has cracking angelic skulls been so addictive. Guiding the busty, bodacious witch babe Bayonetta, the object is to slice, whip, shoot, kick, and crush the forces of light whilst gathering Sonic -like rings for purchasing new weapons and combo attacks. Oh yes, there is eye candy. Oh yes, there is booty-shaking. And oh lord yes, there is action, action, and more action!
Excerpt: Mature games that treat adult gamers as adults are a more prevalent happening these days, though nowhere near to the extent that one might expect. SEGA’s and Platinum Game’s Bayonetta, with its eponymous, potentially embarrassing leading lady and Juvenile OTT action, is far from being part of this elusive group.
Excerpt: Hideki Kamiya, the director of the trend-setting Devil May Cry last gen, is back with Bayonetta - his latest romp in the action genre, and the first one starring a witch who uses her long black locks to both disrobe and transform in the middle of battle to dispatch foes. The titular character’s attacks are some of the most outlandish you’ll ever see, and she’s so bad-ass that she not only dual-wields guns with her hands, but has a pair strapped to her feet as well.
Excerpt: Some games are made to be easy to pick up and play so that anyone can quickly get stuck in and start having fun. Other games are necessarily more complex, requiring detailed controls or play styles to be learned before the, often deeper game, opens up and starts rewarding the gamer for all that effort. Every now and then though a game comes along which manages to be both simple and deep, games like Tetris, Doom or Burnout. Classics.
Excerpt: Taken on the whole, Bayonetta is one big unholy mess of a game. Parts of it are good, parts of it are not, and I'm going to attempt to make enough sense of the whole thing for you to decide whether or not the good parts appeal to you enough that you're willing to put up with the bad.
Conclusion: It's honestly no exaggeration to say that every hour spent playing this game felt exactly like an hour. I didn't enjoy myself or the game and was happy to hang up my controller at the end of each session. I'll earn several down votes for this review, but I thought it was important to get a viewpoint at the complete opposite end of the spectrum to the others available.
Excerpt: "Seven years ago I created Devil May Cry. Many of you have said that it kick-started the action genre into 3D, but did it really? Have action games really progressed past what we accomplished seven years ago? I don't believe they have. We as creators have squandered the opportunity to make things better, smoother, more intense, more engaging; that is why I have come back to 3D action.