Reviews and Problems with Banjo-Kazooie: Nuts & Bolts
Showing 1-10 of 36
Not that similar to the N64 Banjo-Kazooies
17 July 2015
Summary: This game is okay. I bought it because I was nostalgic for the N64 Banjo-Kazooie and N64 Banjo-Tooie I played in middle school. The characters are the same, but I found gameplay (and driving around) much more difficult.
Summary: Weird controls. The start of this game MAKES FUN OF ITS FANS FOR WANTING A GAME LIKE THE GOOD OLD ONES. This game was only made because of the new engine rare got allowing them to use karting. This game is a sign of how **** rare became after Microshat bought them out.
Summary: Fun game but definitely more geared towards kids. I was hoping it would share a lot of similarities with the N64 Banjo-Kazooie and Banjo-Tooie members of the series, but it is a different game entirely.
Summary: I remember buying Banjo Kazooie for the N64 when it first came out. As a matter of a fact my copy came with the T-shirt and the soundtrack because I preordered the game. I played it, beat it in every way imaginable (multiple times) and the recently repurchased the game for the Xbox 360 arcade and...
Summary: This games world looks so awesome, but why the hell did they make it a bunch of driving levels. I like the old school platforming. Also the text was so ridiculously small, it made the game unplayable for me. I couldn't read the tutorials.
Summary: Far too much reading in the beginning and the goal is a bit confusing. Me and my seven year old played it and wound up getting bored running around. The cart is really difficult to control also. Just not an enjoyable game for me.
Summary: I'm not sure what happened, but I simply don't like this game even though it doesn't really have any deal-breaking issues that I can identify. I have been a long-time fan of the Banjo-Kazooie franchise, which may have tainted my expectations, but as I kept playing I kept struggling to find something...