Reviews and Problems with Banjo-Kazooie: Nuts & Bolts
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Replay value 9
Banjo-Kazooie Nuts & Bolts
Family Friendly Gaming
2 February 2013
Excerpt: I remember back in the day when Rare was one of the premiere developers in the video game industry. In fact almost all their games were golden in the eye of most beholders. Now it seems like they have gotten cynical, unhappy and generally lost the formula to what a family friendly title is. Sure they did the Viva Pinata games, and those were good. I had some high expectations going into Banjo-Kazooie Nuts & Bolts.
Excerpt: My experience with Banjo Kazooie and its sequel, Banjo Tooie , was never an extended affair, which is a fact I both regret and plan to eventually resolve. I was a proud Nintendo 64 owner, but never played either game for long, only messing around with the early levels of both. Instead, I spent my time on other Rare titles of the era.
Summary: The heyday of collecting oodles of shiny objects across expansive worlds may be gone, but that just means that former platforming heroes will have to evolve with the times. Banjo-Kazooie: Nuts & Bolts takes the basic structure from the duo's previous adventures, strips out the oft-mocked collect-a-thon demands, and slaps an intricate vehicle-creation tool on top. The result is a unique twist on a classic formula that doesn't feel like anything else out there.
Pros: Vehicular creation tool is robust and easy to use, Missions can be tackled in a variety of creative ways, Visuals are distinct and inviting, Soundtrack provides a great backdrop, Lots of replay value and a cool multiplayer mode
Cons: Control for land vehicles is touchy, Frame-rate drops are infrequent but still punishing
Conclusion: A fun game that is let down by dubious vehicle controls and a design system that soon becomes tiresome. There is plenty to see and do though and the variety of challenges, for those that stick around, will keep you happily entertained.
Excerpt: Nuts & Bolts is a country mile away from being the instant classic that the original was, even though it can often be hugely charming, tremendously entertaining and filled with a bucket-load of humour. But it strikes us as having hit a brick wall midway through development, with its lack of ideas resulting in a clever concept that falls somewhat short of the level it deserves.
Excerpt: Following in the shadows of the sublime Super Mario 64, the original Banjo-Kazooie was initially viewed as a me-too game. Both were 3D platformers, but those who really spent time with Rare's bear and bird duo, knew that it pushed the boundaries-incorporating gameplay variety that was rare at the time. The follow-up, Banjo-Tooie, transcended its awful name to refine the experience.