Reviews and Problems with Banjo-Kazooie: Nuts & Bolts
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Banjo Kazooie: Nuts & Bolts
8 June 2012
Excerpt: It’s been ten years since the original Banjo-Kazooie saw its first daylight and in that time the game has made it to that small list of titles where many people put on their all time favorites.
Conclusion: At our house Nuts & Bolts pulls double duty. I play to advance; clearing missions about 50 percent of the time; exploring 30 percent of the time and building the rest. I like to stockpile parts, then spend an hour building what I like to think appears engineered.
Excerpt: In any medium, be it TV, movies, print or even videogames, a little self-referential humour can go a long way. A lot of self-referential humour, however, can ruin the intended experience, and constant ‘breaking of the fourth wall’ is enough to sour and dilute any creative (or non-creative)...
Conclusion: Innovative design. Great puzzler. Enormous wit and charm. If you’re looking for something different and fresh on the Xbox 360 after Viva Piñata, this is the title to get. It’s not perfect but if you like legos, platformers, and/or puzzles; you can’t go wrong with Banjo-Kazooie: Nuts & Bolts.
Conclusion: Now, in Nuts & Bolts, the collect-a-thon is very much optional. For me, the collectibles are typically things to aim for when testing a vehicle. 95% of the game is spent in a vehicle; some pre-built, some of your own creation.
Excerpt: First Impressions My reaction is It hasn’t been long since RARE impressed us with the latest entry to the Viva Piñata series. The game was colourful and filled with things for you and your imagination to explore.
Excerpt: I feel a bit bad for Banjo Kazooie and his creative caretakers at Rare; their latest stab at stardom for the bird and bear is an amazingly fresh experience that should be heralded by game makers and players alike.