Summary: If Super Mario 64 laid out the possibilities of what could be achieved in a 3D-platformer, Banjo-Kazooie took the formula and perfected it. Rare improved on every facet of Mario's gameplay and infused their own unique charm on proceedings through a sprinkling of inspired mini-games, memorable characters, a great soundtrack that would leave you humming all day and some hilarious dialogue.
Conclusion: What Banjo-Kazooie: Nuts & Bolts does well is offer colorful worlds to explore and deep vehicle customization. Outside of these two facets, the voices still have gibberish rather than real voice-acting. Personally, I find it appealing but then again, I enjoy Animal Crossing’s gibberish too; but I can see where people will find the audio department annoying.
Excerpt: It's been quite a few years since Éric Chahi, the man behind the cult hit Another World , made his last game. Now he's back with From Dust , and fans of his previous efforts have been excited to see if it would be something special as well. Fortunately, it is indeed something special.
Excerpt: From Dust is the latest game from creator Eric Chahi, creator of Another World. Like his previous games, From Dust manages to pull off some interesting moments in very subtle and unique ways. However, like his previous works, it carries similar flaws, which may be hard for many players to overlook. In From Dust you take the role of the Breath, an ancient force with god like powers over the elements.
Conclusion: Limbo is available to purchase from STEAM . At HEXUS, we invite the companies whose products we test to comment on our articles. If any company representatives for the products reviewed choose to respond, we'll publish their commentary here verbatim.
Conclusion: In addition to the power of breath, there are a few other helpful elements. Stones grant villages the ability to repel fire, lava, and water, and sending a villager to retrieve this knowledge from a stone is often your best hope for survival, especially when tsunamis roll in and volcanoes erupt. Unfortunately, this is also where you can run into problems with From Dust's pathfinding logic. You can only set destinations for the humans; it's up to them to get there.
Pros: Rich interplay of movable elements and natural forces, Attractive environmental design, Surprisingly competition-friendly Challenge mode.
Cons: Problematic AI pathfinding, Controls not suited for fine manipulation, Not optimized for the PC.
Excerpt: From Dust isn't like most strategy games. It doesn't focus more than it needs to on micromanagement. You don't have to develop a village's culture or provide the people with food or entertainment. There are no numbers to monitor and there aren’t many bothersome gauges to watch. Your main concern is keeping humanity alive while trying to establish a set number of villages, ranging from one to four, on each map.
Excerpt: From Dust is a bit hard to classify as anything other than a ‘god game.’ A nomadic tribe wearing wooden masks is in search of their ancestors. To aid them in their search they create the Breath, you. The Breath can manipulate elements in the world, such as water, sand and lava to help the tribe trace their ancestors. As the tribe gains more knowledge of their past, they become more powerful and in turn make the Breath more powerful.