Conclusion: Babel Rising se montre plaisant sur un court laps de temps et n'a pas ce côté addictif que ce type de jeu apporte régulièrement avec lui. La prise en main avec Kinect propose beaucoup d'imprécisions dans le gameplay et la manette sera rapidement sollicitée pour remplacer la caméra. On s'amuse donc un temps, mais on finit rapidement par se lasser. Les niveaux ont beau proposer différents défis, les missions restent sensiblement les mêmes.
Pros: Prise en main rapide, Utilisation des pouvoirs, Amusant les premiers niveaux
Cons: Vite répétitif, Un gameplay imprécis avec Kinect, Le prix du titre
Summary: In Babel Rising, gamers play as God, preventing humans from building the tower of Babel. Gamers can use their divine powers by hurling bolts of lightning, summoning massive earthquakes or unleashing gigantic floods upon the Babylonians.
Conclusion: Overall, Babel Rising benefits from a novel concept, yet there is little to appreciate in the execution. A cheery visual design can’t mask the reality that the game quickly becomes repetitive, while the control options simply don’t function as they should. Like the Tower of Babel itself, Babel Rising is something that feels incomplete. There is potential here, but it hasn’t been realized, which makes the user experience suffer.
Excerpt: As a god with elemental powers, you’re not gonna let the ancient Babylonians build towers that transgress on the skies. No, you’ll stop the puny humans by smiting them with extreme prejudice. Watching from above, you’ll unleash fire, water, wind, and earth attacks to snipe builders with rocks, slow their movements using rain clouds, and trigger twisters that sweep up entire heretical groups. It’s an amusing concept, albeit a very straightforward one.
Pros: + Smiting thousands of heretics is enjoyable.
Cons: ? Gods can choose only two powers at once? Drag.
Summary: Perhaps you remember the biblical tale of the Tower of Babel. Discouraged by the flood that wiped out most of humankind and not convinced that they should believe God's promise to never again flood the planet, Noah's descendants began to build a tower that they hoped would stretch to the heavens. The rationale was that if they put themselves out of reach of rising waters, they could live like they wanted without fear of reprisal.
Pros: Unique concept, Frantic strategy action, Pleasant visual design
Conclusion: We've got how many workers still left to slay before the level is complete? You want 40 priests killed? Really? Being an angry god just isn't half as pleasurable as you'd think it could be, it really isn't. It feels like a chore when it should feel like an empowering exercise punctuated by gleeful destruction. Want to play with towers? Try Tower Bloxx Deluxe instead, since building them up is a damned sight more fun than keeping them down.
Conclusion: Aesthetically pleasing and with some nice additions, this sadly ends up being little more than a redundant port. After ten minutes, you'll tire; by fifteen you'll bore; by the half-hour mark, you'll be jabbing at your own kneecap with a pencil just to 'feel' once again. It's a nice idea, yes, but it's one that's a thousand times more better suited to your mobile-thumb-swipe-machine.
Conclusion: Se sul piccolo schermo di un iPhone poteva regalare qualche sorriso, di certo ciò non accade sulle nostre console. Parole chiave? Noia e monotonia. Kinect fa cento passi indietro, e torna la voglia di prenderla a pugni. Proprio non ci siamo!