Conclusion: Babel Rising se montre plaisant sur un court laps de temps et n'a pas ce côté addictif que ce type de jeu apporte régulièrement avec lui. La prise en main avec Kinect propose beaucoup d'imprécisions dans le gameplay et la manette sera rapidement sollicitée pour remplacer la caméra. On s'amuse donc un temps, mais on finit rapidement par se lasser. Les niveaux ont beau proposer différents défis, les missions restent sensiblement les mêmes.
Pros: Prise en main rapide, Utilisation des pouvoirs, Amusant les premiers niveaux
Cons: Vite répétitif, Un gameplay imprécis avec Kinect, Le prix du titre
Conclusion: However, unless you get it at a discount, the length and depth leave a lot to be desired. price This review was made when the game cost 800MSP, but I picked it up on sale for 400MSP. Take that into consideration. comments Leave a comment if the review disappoints - if I've forgotten to mention anything I'll be happy to add on or clarify.
Summary: In Babel Rising, gamers play as God, preventing humans from building the tower of Babel. Gamers can use their divine powers by hurling bolts of lightning, summoning massive earthquakes or unleashing gigantic floods upon the Babylonians.
Conclusion: The game feels more like a web browser game than a console feature. There is only one thing you can do in the game, and that thing quickly becomes boring. While there is a multiplayer mode, there is no real difference to the gameplay other than having someone suffer it with you. This game probably works very well on a phone, but transferring it to a console was a bad move, and implementing the Kinect is simply unfathomable.
Conclusion: Overall, Babel Rising benefits from a novel concept, yet there is little to appreciate in the execution. A cheery visual design can’t mask the reality that the game quickly becomes repetitive, while the control options simply don’t function as they should. Like the Tower of Babel itself, Babel Rising is something that feels incomplete. There is potential here, but it hasn’t been realized, which makes the user experience suffer.
Excerpt: Playing god comes with a certain set of expectations; limitless power, incredible freedom, and vast knowledge are but a few of the perks. Games like Sim City and Civilization earn the moniker of "god game" not just because you're an unknown force of change, but because of the power you are given. It's only assumed that a game entitled Babel Rising would provide similarly empowering abilities. If only that were the case.
Conclusion: Once you charge that ability by using its weaker variations long enough, you can drop a massive boulder on the tower, and it will roll down and crush workers on the lower levels. Even standard abilities come with a cooling period that must be considered, which prevents you from being able to rely too much on any one skill.
Pros: Unique concept, Frantic strategy action, Pleasant visual design.
Excerpt: As a god with elemental powers, you’re not gonna let the ancient Babylonians build towers that transgress on the skies. No, you’ll stop the puny humans by smiting them with extreme prejudice. Watching from above, you’ll unleash fire, water, wind, and earth attacks to snipe builders with rocks, slow their movements using rain clouds, and trigger twisters that sweep up entire heretical groups. It’s an amusing concept, albeit a very straightforward one.
Pros: + Smiting thousands of heretics is enjoyable.
Cons: ? Gods can choose only two powers at once? Drag.