Excerpt: In today's gaming market, most of the games you hear about are super graphic intensive and beautiful. They require powerful systems to run and tend to focus more on how things look than how they play.
Excerpt: At Gamescom 2011, Valve hosted a DOTA 2 tournament that boasted one million dollars in prize money. Couple this with the eSports success of League of Legends and it's clear the blossoming multiplayer online battle arena (MOBA) genre has become a driving force in competitive gaming.
Excerpt: The core principle behind Awesomenauts may not be especially new when boiled down to its core mechanics. It’s a multiplayer death match, aided by slower, weaker and constantly spawning AI, and the idea is to bypass a number of armed obstacles to gain access to and destroy the enemy base.
Conclusion: Awesomenauts isn’t really a bad game. It’s well built, holds promise for additional content and serves as a good primer to the MOBA genre. Unfortunately, the lack of players kills the product. You can’t have fun with bots that run off and do their own thing.
Conclusion: Awesomenauts is a game that rewards you the more you play. If you like the genre and are looking for something a little different, this might just be the game for you, but there’s a decent chance that the high initial difficulty will put you off.
Conclusion: Concept: Take the concepts of popular online games like League of Legends and Dota and transfer them to a side-scrolling, 2D action title
Graphics: Character designs and animation are clever and humorous.
Summary: Awesomnauts is the latest release from Ronimo Games. And with a name that includes “awesome” it has a lot to live up to. If it had been called “PreparedToBeDisappointedByALackOfLevels-nauts” I would have known exactly what to expect.
Conclusion: This isn’t a game that I’ll be playing a year from now. It probably isn’t even one that I’ll be playing a few months from now. What it is, however, is a game that I have been having a blast with for the last week, and one I’ll continue to enjoy for some weeks to come.
Excerpt: Developer Ronimo Games proved with Swords & Soldiers that they’re adept at merging real-time strategy gameplay with a two-dimensional world. But how did they do marrying MOBA mechanics with frantic side-scrolling action? The following should give you a hint: