Summary: I had a huge interest in this game when I saw the trailers. I was disappointed when Capcom played ANOTHER damsel in distress card. Suppressing myself from letting out a feminist fury as to why that's an issue, it's just old. Millions of games/movies/books have used that plot twist. The story in this game is cliche at best.
Summary: I was expecting a much more intense game after I'd played the demo and watched a few videos of it, but after a while the layout of the story (set out as missions that play intro/outro credits after each one), gets very boring very quickly. Such a shame as I had hoped this game would rock. The fighting is just the same combo over and over again until you hit the burst guage limit, transferring you into the next phase of battle.
Summary: Asura's Wrath is a bit of a mess. It's a strange mishmash of "episodes" which play more like a highly melodramatic cartoon than a videogame. Ostensibly based on religious characters, I bet even the priests of said religion would have difficulty making them out. Lots of shouting, gnashing teeth, bright colours and posing await you in this missed opportunity of a game.
Excerpt: Ridiculous, over the top action sequences broken up by quick time events and a terrible plot, not to mention the irritating characters. Very very fun just to turn your brain off and play through however, as long as you like a lot of shouting and punching (how could you not?). Think of it as an homage to Dragonball Z but the antagonist is a planet. Er.. yeah.
Excerpt: Det roliga med Asura's Wrath är att jag under tiden jag spelade noterade hur likt gameplayet var Naruto-spelen. Jag brukar inte kolla upp alla speltillverkare förrän efter jag spelat klart, då de flesta byter spår ändå i sina spel (såvida det inte är en serie), men det här var väldigt tydligt vem som ligger bakom det. Cyberconnect2 = episka animéspel med storslagna strider, alltså.