Summary: Asura's Wrath is unlike anything you've ever played. It is probably the best anime-style game ever even though it isn't actually based on an anime. It uses Quick-Time-Events extensively, but actually implements them well so they aren't annoying.
Excerpt: One thing I’ve always loved is when you get so proficient at an action game that you are practically unstoppable. When the controls work well you feel invincible, almost god-like, as you cut a swath of destruction through the enemies you face.
Summary: Yet another WTF slice of Japanese myth based on strangely juvenile nonsense.
clearly owes a huge debt to
, but only in the worst aspects. You have crazy, over the top fights, endless power-ups, plenty of constipated grunting, screaming and groaning, and lots of crazy...
Pros: DBZ fans and dyspeptic adolescent boys should presumably enjoy it…
Cons: Short., Nothing for a gamer to really do, other than watch long, boring, convoluted and uninterestingly nonsensical cutscenes., Sorry, mythology and sci-fi just don’t mix, unless you happen to be the original, Star Wars, trilogy., There is no way you could possibly care about or relate to the cha...
Conclusion: Like them or loathe them, quick time events are another string on a developer’s bow and it seems churlish to deny their existence. When used correctly they can genuinely add to any gaming experience and Asura’s Wrath is a perfect example; it ladles them on in heavy doses, but this is done so with...
Excerpt: Asura’s Wrath is part Hinduism, part Star Wars, part Panzer Dragoon, part Dragon’s Lair and part Streets of Rage. Let that sink in for a second. That concept, by itself, should be given some kind of award. Maybe the “Most Awesome Idea of Forever.
Excerpt: One thing I've always loved is when you get so proficient at an action game that you are practically unstoppable. When the controls work well you feel invincible, almost god-like, as you cut a swath of destruction through the enemies you face.
Excerpt: Graphic novels and videogames seem to go hand in hand these days, with fans of either medium generally being connoisseurs of the other. Many action/adventure games and RPGs have ventured into comic-style presentations, but few have really nailed anime. Until now.
Excerpt: Asura’s Wrath is about an angry demigod getting revenge on other demigods for a plot concerning his wife and child. Before anyone calls this God of War with a Greek to Hindu pantheon swap, there are some major differences in story, characters and gameplay.
Conclusion: Asura’s Wrath is a title that’s light on the undeniables, but foremost among those is that there’s nothing else quite like it right now. That’s not an entirely good thing, as Asura’s exploits are likely best suited for other gameplay styles, or even other media.
Excerpt: Asura's Wrath would be almost nothing without graphics and sound, so it's fortunate that it's nearly a first-rate production. Everything is based on Japanese mythology, but there's a barely-concealed cyberpunk aesthetic behind much of the divine stuff; just wait until you see the Brahmastra.