Reviews and Problems with Assassin's Creed: Revelations
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Assassin's Creed: Revelations
31 October 2013
Excerpt: If you count the Director’s Cut of the first game in the franchise, I haven’t played an Assassin’s Creed I didn’t like. Brotherhood felt like a cash-grab after the announcement, but once I actually played it, I ended up liking it more than its predecessor. Ezio’s allure was starting to wear thin, but his role in Brotherhood was compelling enough to the point where I really thought like Ubisoft could keep that train running at least one more time.
Bloody adventure game with visceral violence, online play.
Common Sense Media
28 January 2012
Summary: Parents need to know that Assassin’s Creed: Revelations is a bloody and violent adventure game set primarily in the 16th-century that has players taking on the role of assassins. Players alternate their time between climbing buildings and combat, the latter of which involves plenty of gruesome, stylized, slow motion execution sequences.
Excerpt: Following 2010’s Assassin’s Creed: Brotherhood was going to be no easy task for Ubisoft. Brotherhood brought some significant new stuff to the historical and science fiction hybrid that is the Assassin’s Creed series. To many it was more than a mere expansion to Assassin’s Creed 2. Assassin’s Creed: Revelations is the latest annual release for Ubisoft’s best selling series, which intends to tie up many of the loose ends left by any of the previous games.
Excerpt: Well, here we are again. If it's the Christmas season, that means it's time for another Assassin's Creed installment. Now, that may sound like a snide jab at the franchise and Ubisoft, but it really isn't. I've come to find that my desire to skulk around city rooftops reawakens at a rate of about once a year, and whereas with other games, I would have to reinstall and play through the same experience again, with Assassin's Creed I get the same basic game over and over,...
Excerpt: Assassin's Creed: Revelations opens with one of the better intro videos in the series, showing how, as a much older man, Ezio has now embarked on a journey to rediscover the origins of the Assassin Brotherhood. He travels to Masyaf, Altair's home, only to find it overrun with Templars who are busy trying to open a hidden door.
Conclusion: Assassin’s Creed: Revelations is a perfectly fine addition to the series, but that can only be said with the acknowledgement that everything at its core is starting to become old-hat. It tells of an unfortunate duality that stops the game from being wholly recommendable to someone who isn’t totally invested in the series’ narrative. But even with that in mind, Revelations doesn’t quite suffice, either.
Conclusion: The Bad Storyline not easy to follow Desmond sections and tower-defence game add nothing Assassin's Creed: Revelations is available to buy from Play.com At HEXUS, we invite the companies whose products we test to comment on our articles. If any company representatives for the products reviewed choose to respond, we'll publish their commentary here verbatim.
Excerpt: Assassins Creed: Brotherhood was a genuine surprise last year, dismissing worries over its short development cycle by building on the solid foundations set by its excellent predecessor and providing another fantastic entry in Ubisoft’s stalwart, parkour-loving franchise. Its quality and success set a precedent for the series, so it’s no surprise to find us a year older with Assassins Creed: Revelations landing at our feet, double-blades in tow; the third game in three...
Conclusion: Our general feeling about Assassin's Creed: Revelations is a positive one, even though Ubisoft Montreal made more of an effort to extend the life of the franchise by polishing the multiplayer, rather than adding something new and exciting. Enhancing the multiplayer is fine and all, but the single-player experience isn't basically the same. Bomb-crafting, Desmond's FPS-style memory exploration and the tower-defense strategy mini-game are cool new additions.
Pros: Stranglely enough this is as fun as ever, plenty to do in the streets of Constantinople, we enjoyed the PoP-style missions, a few cool new elements, the game finally brings a satisfying conclusion to the tales of assassins Ezio and Altaïr;
Cons: The formula may be a bit overused at this point, the series needs a change of pace.