Reviews and Problems with Assassin's Creed: Revelations
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Assassin's Creed: Revelations
31 October 2013
Excerpt: If you count the Director’s Cut of the first game in the franchise, I haven’t played an Assassin’s Creed I didn’t like. Brotherhood felt like a cash-grab after the announcement, but once I actually played it, I ended up liking it more than its predecessor. Ezio’s allure was starting to wear thin, but his role in Brotherhood was compelling enough to the point where I really thought like Ubisoft could keep that train running at least one more time.
Excerpt: <p><b>Violence:</b>Many occurrences of stabbings, shootings, falling,being thrown off of buildings, neck-snappings, limbs twisting, bombs, and people getting attacked whilst unarmed.</p> <p><b>Sex/Nudity:</b> Some verbal references and revealing clothing.</p> <p><b>Language: </b>Uses of B***rd, F**k, S**t, D**k, A*s, D**n, Bl***y, and B***l**ks. God and Jesus' name are used in vain infrequently.
Excerpt: For a game whose title promised juicy details, Assassin's Creed: Revelations wasn’t very successful at tying up loose ends or fleshing out its perplexing backstory. Luckily, the new Lost Archive add-on dangles a couple of tantalizing threads in that regard, with a brief, story-centric experience based on the puzzle sequences introduced in the main game.
Pros: + Offers insight into Subject 16 and franchise lore., + Alluring presentation makes strong impression.
Cons: ? Will these story details feed into the tale in
Excerpt: Following 2010’s Assassin’s Creed: Brotherhood was going to be no easy task for Ubisoft. Brotherhood brought some significant new stuff to the historical and science fiction hybrid that is the Assassin’s Creed series. To many it was more than a mere expansion to Assassin’s Creed 2. Assassin’s Creed: Revelations is the latest annual release for Ubisoft’s best selling series, which intends to tie up many of the loose ends left by any of the previous games.
Bloody adventure game with visceral violence, online play.
Common Sense Media
17 January 2012
Summary: Parents need to know that Assassin’s Creed: Revelations is a bloody and violent adventure game set primarily in the 16th-century that has players taking on the role of assassins. Players alternate their time between climbing buildings and combat, the latter of which involves plenty of gruesome, stylized, slow motion execution sequences.
Conclusion: Who are you kidding, you know exactly what you’re going to get with an Assassin’s Creed title. If it wasn’t for the disappointing Den Defense mode that gets forced on you and the lack of some deep conspiracy storytelling, this title would compete with Brotherhood as top in the series.
Excerpt: Well, here we are again. If it's the Christmas season, that means it's time for another Assassin's Creed installment. Now, that may sound like a snide jab at the franchise and Ubisoft, but it really isn't. I've come to find that my desire to skulk around city rooftops reawakens at a rate of about once a year, and whereas with other games, I would have to reinstall and play through the same experience again, with Assassin's Creed I get the same basic game over and over,...
Excerpt: Assassin's Creed: Revelations opens with one of the better intro videos in the series, showing how, as a much older man, Ezio has now embarked on a journey to rediscover the origins of the Assassin Brotherhood. He travels to Masyaf, Altair's home, only to find it overrun with Templars who are busy trying to open a hidden door.
Review: Assassin's Creed: Revelations (Microsoft Xbox 360)
22 December 2011
Summary: : Assassin’s Creed: Revelations is basically a game for the fans, both because it wraps up everything from the last three games in a way they’ll appreciate, and because it’s largely inaccessible to anyone but them thanks to some unfortunate design choices. The story expands on Desmond’s backstory and finishes the tales of Ezio and Altair well enough, and the game looks nice and sounds excellent all in all.