Conclusion: The heart and soul of the franchise has been lost on this third installment. Throwaway story and average gameplay make for an okay play, but knowing that the previous games were so much better is a killer. The cooperative system remains intact and might make it worth a play through but even then, the prior games outmatch it.
Excerpt: Surely, an army of two isn‘t really an army at all, it’s just two pumped up American guys with big guns, big mouths and a load of luck on their side. They also wear stylish masks, sprout off cliché after cliché and help each other out in a manner that should be included in any good cooperative game. They’re still not an army though..
Conclusion: BioWare’s strides in creating living, breathing worlds full of complex characters and deep storylines—which belong up there with the best fantasy writing out there—is possibly only surpassed by its ability to create compelling combat. Dragon Age: Origins ’s real-time combat system is really no different than a pencil-and-paper game with multisided die at its core.
Summary: Parents need to know that this is a gritty and violent co-op military shooter. Players use the standard array of firearms and grenades to kill opponents, often with bloody results. Characters blur the line a bit between good and bad. They're mercenaries who mostly care about money, but ultimately prove to have somewhat of a conscience. Between the dialogue and online capabilities, brace for pretty strong language.
Conclusion: While I applaud the developers for attempting to build a game around the cooperative element, unfortunately, the game just fails to execute. I would recommend that folks rent it to try out the online coop with a good friend that they know will finish the coop campaign with them, but otherwise, don't bother spending the money.