Conclusion: The heart and soul of the franchise has been lost on this third installment. Throwaway story and average gameplay make for an okay play, but knowing that the previous games were so much better is a killer. The cooperative system remains intact and might make it worth a play through but even then, the prior games outmatch it.
Excerpt: Surely, an army of two isn‘t really an army at all, it’s just two pumped up American guys with big guns, big mouths and a load of luck on their side. They also wear stylish masks, sprout off cliché after cliché and help each other out in a manner that should be included in any good cooperative game. They’re still not an army though..
Conclusion: BioWare’s strides in creating living, breathing worlds full of complex characters and deep storylines—which belong up there with the best fantasy writing out there—is possibly only surpassed by its ability to create compelling combat. Dragon Age: Origins ’s real-time combat system is really no different than a pencil-and-paper game with multisided die at its core.
Excerpt: Army of Two is a third-person shooter that takes the concept of co-op play to an entirely new level. You take on the role of one half of a two-man team of mercenaries while a friend (or your friendly Xbox 360) takes on the other – there is no going it alone in this game. The game’s nature of duality extends beyond the side-by-side nature of its combat, though, because it seems that every cool idea and feature in the game is balanced by another that doesn’t work so well.
Summary: Parents need to know that this is a gritty and violent co-op military shooter. Players use the standard array of firearms and grenades to kill opponents, often with bloody results. Characters blur the line a bit between good and bad. They're mercenaries who mostly care about money, but ultimately prove to have somewhat of a conscience. Between the dialogue and online capabilities, brace for pretty strong language.