Excerpt: There’s a good chance you’ve played an Army of Two game and just don’t remember it. This has been a series that, while solid in the experience it offers, has never particularly excelled in offering anything that sets it apart from the myriad other shooters available. That doesn’t necessarily mean it’s a bad series – I’ve had quite a bit of fun every time a friend and I have tackled its campaign cooperatively – but it’s the gaming equivalent to a Michael Bay film.
Excerpt: You can never say enough about duct tape. Think about it - -it can fix anything, and even make you forget that it was broken in the first place. In the case of Army of Two , the bro-tastic third person shooter series from EA and Visceral Games (most famous for their work on the Dead Space series), the game's personality served as its duct tape.
Conclusion: At one time, Army of Two was a series with plenty of potential. Every mechanic in their games worked and it could have been perceived in 2008 that the series would go on to surpass Gears of War as the preeminent cooperative shooter. It seems that fate had no sympathy for this goal as we received the rather atrocious The 40th Day and this final, rather lackluster iteration.
Pros: fun Overkill mode, strong customization options
Cons: heavily bug-ridden, bad story, uninspired gameplay
Conclusion: The first couple of Army of Two games were fun diversions that never took themselves too seriously while delivering solid co-op action. The Devil's Cartel delivers a drab, uninspired shooter where co-op feels like the secondary objective to rushing an average game out the door. Visceral can and has done much better, so the shoddy nature of Army of Two: The Devil's Cartel leaves you wondering why it was made at all.
Review: Army of Two The Devil's Cartel is enjoyable, but treads familiar ground
5 April 2013
Excerpt: The original Army of TWO and its sequel failed to live up to the AAA status of other cover based shooters like Gears of War . It never had that dedicated fan base that would stand in line at midnight, the night of its release, only for the chance to be among the first to play it. However, regardless of its lessened status, they were both fun games which allowed you to play as two hilariously deranged guys with tons of guns, who enjoy killing hundred of people, while...
Excerpt: Army of Two: The Devil’s Cartel is an action-packed journey through the city of Mexico which finds itself at the mercy of a lethal drug cartel. It’s a co-operative shooter that features lots of explosive gunplay and a few witty quips, but ultimately the cover system and a fairly slow-paced story will leave you feeling a little disappointed when the credits roll at the end of the game.
Conclusion: Devil's Cartel feels like a hollowed-out version of previous Army of Two games. The distinctive edges have been sanded down, creating something that’s not just generic but unrelated to what went before. The humour has been drained and long-time fans might feel aggrieved by the decision to sideline Salem and Rios in favor of these lame characters.
Conclusion: Concept: Introduce new characters, a new engine, and the new Overkill mode to the co-op shooter
Graphics: Frostbite 2 doesn’t do much to improve the experience
Sound: Despite the attempt at a more mature tone, there’s still plenty of bro speak
Playability: Shootouts are fast-paced and satisfying, Devil’s Cartel doesn’t take any real risks
Entertainment: Devil’s Cartel explores co-op possibilities less than its predecessors, but it doesn’t suffer for it